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<blockquote data-quote="Dire Bare" data-source="post: 7103360" data-attributes="member: 18182"><p>Having players alternate the role of DM is awesome, as it allows everybody to share the heavier workload of running adventures and give every one a chance to try out the different roles in the game. However, it is really common for players to feel too intimidated to take on the responsibility to DM, or just simply not be interested. Pressuring someone who isn't ready or doesn't want to DM isn't wise, but always encourage your friends to give it a try. A good way for somebody who is always the DM to encourage other players to take on the mantle is to first ask players to take on some of the responsibility while you DM. Have them run some NPCs, even some major villains or monsters. Have them create an organization or some other contribution to the fantasy world. The more you get them used to being involved in created the setting and story, the more likely they will lose discomfort in taking over the DM's chair at some point.</p><p></p><p>If the DM is inexperienced, nervous, etc . . . that's okay! Even if the players are experienced. The whole point is to relax and have fun, and if somebody "screws" up the job of DM, then everybody should just laugh and move on. Giving yourself and your friends a license to screw up and not be the most amazing DM ever is important! The worst games I've been involved in is when the players took the game too seriously and got upset and angry when somebody, player or DM, "screwed" up. The best experiences I have had is with relaxed and laid back groups who never forgot that D&D was just an excuse/tool to hang out with friends and have fun, not the ends itself.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7103360, member: 18182"] Having players alternate the role of DM is awesome, as it allows everybody to share the heavier workload of running adventures and give every one a chance to try out the different roles in the game. However, it is really common for players to feel too intimidated to take on the responsibility to DM, or just simply not be interested. Pressuring someone who isn't ready or doesn't want to DM isn't wise, but always encourage your friends to give it a try. A good way for somebody who is always the DM to encourage other players to take on the mantle is to first ask players to take on some of the responsibility while you DM. Have them run some NPCs, even some major villains or monsters. Have them create an organization or some other contribution to the fantasy world. The more you get them used to being involved in created the setting and story, the more likely they will lose discomfort in taking over the DM's chair at some point. If the DM is inexperienced, nervous, etc . . . that's okay! Even if the players are experienced. The whole point is to relax and have fun, and if somebody "screws" up the job of DM, then everybody should just laugh and move on. Giving yourself and your friends a license to screw up and not be the most amazing DM ever is important! The worst games I've been involved in is when the players took the game too seriously and got upset and angry when somebody, player or DM, "screwed" up. The best experiences I have had is with relaxed and laid back groups who never forgot that D&D was just an excuse/tool to hang out with friends and have fun, not the ends itself. [/QUOTE]
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