Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Halp.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HaiBarbie" data-source="post: 7110868" data-attributes="member: 6879386"><p>Great advice thank you so much for your time. I do have access to the books mentioned, and Im trying to keep things balanced using tables throughout.</p><p></p><p>I agree that puzzles are something that shouldnt involve dice... </p><p>The group Im playing with is not used to role playing...and is somewhat distracted to participate in that aspect.</p><p></p><p>So for example I kidnap my witch's familiar and my ranger's companion while the whole team is investigating a dungeon beneath a rival bar, and in order for them to get their pets back they have to get an enchanted door with random shapes on it to open. </p><p></p><p> I made 2 scrolls for this encounter. One represents the shapes on the door. I hand it to the group. And start a 10minute timer.</p><p>She does some kind of INT check to see if she can read it, if she fails the next person with highest initiative does a perception check and again and again until someone finds the second scroll in the hand of a fallen humanoid skeleton. </p><p> It is the alphabet of shapes, crudely labeled. </p><p> The players must decipher the code, spin a coin, and say the incantation 3 times before the coin drops in order for the door to open. </p><p></p><p>My group needs better team building exercises. I feel if their pets and friend's pets are abducted while on a mission together they'll have similar motive. Also the coded incantation is simple to figure out..and although my group isnt the most imaginative, they're very bright. Im confident they'll get this.. </p><p>it's: Ma Ma Se Ma Me Za Me Ma Ku Za. </p><p>Once they realize its from michael Jackson's you wanna be startin something hopefully they'll have a laugh and be able to say it really fast...hopefully they wont think Im a troll.... teeheee</p><p></p><p>The timer represents the amount of time before the familiar and companion are in imminent danger. This will hopefully get them to focus.... It's impossible to ask them to abandon their phones.... they're those types.... so if I have them in a panic i think itll be more effective.</p><p></p><p>Some of my players, though, prefer battle. So once they get the door open they're thrust into some <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> after every social dilemma or encounter of a roleplay nature. To break up any possible lull....</p><p></p><p>Because there are so many possible different characters playing Im trying to keep things balanced and have multiple ways of accomplishing tasks so everyone might have a moment where they shine... This is my challenge//goal. </p><p></p><p>I dont think leveling up too quickly will be an issue for us. I can barely get these people together once a month and none of them will play without each other so if one bails, we postpone again. I agree that they shouldnt level up without knowing their abilities like the back of their hands..... I went over all of their sheets and many people have errors.... My ranger for examples shouldnt even be able to have a companion yet...but we started playing on his birthday so i believe the original GM granted him the ability.... Ive had to correct character sheets at least 4 times. </p><p></p><p>Im thinking if I dont want them to level up quickly how do I appease my battle hungry players? Let them battle, and reward them with item drops? Then I have to make the items super mundane or barely usable?....hmmm</p><p></p><p>sorry for writing you a novel.... I have but only the sensei who respond to me here.</p></blockquote><p></p>
[QUOTE="HaiBarbie, post: 7110868, member: 6879386"] Great advice thank you so much for your time. I do have access to the books mentioned, and Im trying to keep things balanced using tables throughout. I agree that puzzles are something that shouldnt involve dice... The group Im playing with is not used to role playing...and is somewhat distracted to participate in that aspect. So for example I kidnap my witch's familiar and my ranger's companion while the whole team is investigating a dungeon beneath a rival bar, and in order for them to get their pets back they have to get an enchanted door with random shapes on it to open. I made 2 scrolls for this encounter. One represents the shapes on the door. I hand it to the group. And start a 10minute timer. She does some kind of INT check to see if she can read it, if she fails the next person with highest initiative does a perception check and again and again until someone finds the second scroll in the hand of a fallen humanoid skeleton. It is the alphabet of shapes, crudely labeled. The players must decipher the code, spin a coin, and say the incantation 3 times before the coin drops in order for the door to open. My group needs better team building exercises. I feel if their pets and friend's pets are abducted while on a mission together they'll have similar motive. Also the coded incantation is simple to figure out..and although my group isnt the most imaginative, they're very bright. Im confident they'll get this.. it's: Ma Ma Se Ma Me Za Me Ma Ku Za. Once they realize its from michael Jackson's you wanna be startin something hopefully they'll have a laugh and be able to say it really fast...hopefully they wont think Im a troll.... teeheee The timer represents the amount of time before the familiar and companion are in imminent danger. This will hopefully get them to focus.... It's impossible to ask them to abandon their phones.... they're those types.... so if I have them in a panic i think itll be more effective. Some of my players, though, prefer battle. So once they get the door open they're thrust into some :):):):):):):):) after every social dilemma or encounter of a roleplay nature. To break up any possible lull.... Because there are so many possible different characters playing Im trying to keep things balanced and have multiple ways of accomplishing tasks so everyone might have a moment where they shine... This is my challenge//goal. I dont think leveling up too quickly will be an issue for us. I can barely get these people together once a month and none of them will play without each other so if one bails, we postpone again. I agree that they shouldnt level up without knowing their abilities like the back of their hands..... I went over all of their sheets and many people have errors.... My ranger for examples shouldnt even be able to have a companion yet...but we started playing on his birthday so i believe the original GM granted him the ability.... Ive had to correct character sheets at least 4 times. Im thinking if I dont want them to level up quickly how do I appease my battle hungry players? Let them battle, and reward them with item drops? Then I have to make the items super mundane or barely usable?....hmmm sorry for writing you a novel.... I have but only the sensei who respond to me here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Halp.
Top