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<blockquote data-quote="HaiBarbie" data-source="post: 7110886" data-attributes="member: 6879386"><p>Thank you so much for taking the time holy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. What a great community I've stumbled upon. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p>The people Im playing with are stubborn socialites. They will not give up their phones, drugs, or alcohol. So, I'm hoping my over zealous planning and acting will keep them engaged.... I plan on making them panic with timers and unknown peril. </p><p></p><p>I will definitely check out those videos by Colville. Im flexible enough to imagine applying suggestions for other games to PF.</p><p></p><p>I replied this just recently to someone else about my puzzle I made... :::</p><p> My group needs better team building exercises. I feel if their pets and friend's pets are abducted while on a mission together they'll have similar motive. Also the coded incantation is simple to figure out..and although my group isnt the most imaginative, they're very bright. Im confident they'll get this..</p><p>it's: Ma Ma Se Ma Me Za Me Ma Ku Za.</p><p>Once they realize its from michael Jackson's you wanna be startin something hopefully they'll have a laugh and be able to say it really fast...hopefully they wont think Im a troll.... teeheee</p><p></p><p>The timer represents the amount of time before the familiar and companion are in imminent danger. This will hopefully get them to focus.... It's impossible to ask them to abandon their phones.... they're those types.... so if I have them in a panic i think itll be more effective.</p><p></p><p>Some of my players, though, prefer battle. So once they get the door open they're thrust into some random conflict after every social dilemma or encounter of a roleplay nature. To break up any possible lull....</p><p></p><p>Im trying to keep things balanced since everyone seems to want something different out of the game.</p><p></p><p>I have to be particularly careful with your #4. Because of the desire of balance, Im trying to make at least 2 clever possible solutions to issues or encounters they may come across so that way if the person crit fails or just doesnt even show up theres a contingency to get out of the pickle.</p><p></p><p>Finally, your #11 is something we have almost completely ignored. As a PC I was the only one who said they had a previous job. I said I was a rogue who was raised by a fisherman. I was an expert at knots, and catching all medium to small creatures in shallow waters. But it was an ignored fact. We didnt know how to apply it.</p><p></p><p>You said they up the DC to +5. Is DC difficulty check? Is this so they cant just make themselves OP by circumstance or background story? So it's more of a challenge to use your profession skill?</p><p></p><p>Sorry to be so long winded... You guys are all I have besides youtube and these books. <3</p></blockquote><p></p>
[QUOTE="HaiBarbie, post: 7110886, member: 6879386"] Thank you so much for taking the time holy :):):):). What a great community I've stumbled upon. :o The people Im playing with are stubborn socialites. They will not give up their phones, drugs, or alcohol. So, I'm hoping my over zealous planning and acting will keep them engaged.... I plan on making them panic with timers and unknown peril. I will definitely check out those videos by Colville. Im flexible enough to imagine applying suggestions for other games to PF. I replied this just recently to someone else about my puzzle I made... ::: My group needs better team building exercises. I feel if their pets and friend's pets are abducted while on a mission together they'll have similar motive. Also the coded incantation is simple to figure out..and although my group isnt the most imaginative, they're very bright. Im confident they'll get this.. it's: Ma Ma Se Ma Me Za Me Ma Ku Za. Once they realize its from michael Jackson's you wanna be startin something hopefully they'll have a laugh and be able to say it really fast...hopefully they wont think Im a troll.... teeheee The timer represents the amount of time before the familiar and companion are in imminent danger. This will hopefully get them to focus.... It's impossible to ask them to abandon their phones.... they're those types.... so if I have them in a panic i think itll be more effective. Some of my players, though, prefer battle. So once they get the door open they're thrust into some random conflict after every social dilemma or encounter of a roleplay nature. To break up any possible lull.... Im trying to keep things balanced since everyone seems to want something different out of the game. I have to be particularly careful with your #4. Because of the desire of balance, Im trying to make at least 2 clever possible solutions to issues or encounters they may come across so that way if the person crit fails or just doesnt even show up theres a contingency to get out of the pickle. Finally, your #11 is something we have almost completely ignored. As a PC I was the only one who said they had a previous job. I said I was a rogue who was raised by a fisherman. I was an expert at knots, and catching all medium to small creatures in shallow waters. But it was an ignored fact. We didnt know how to apply it. You said they up the DC to +5. Is DC difficulty check? Is this so they cant just make themselves OP by circumstance or background story? So it's more of a challenge to use your profession skill? Sorry to be so long winded... You guys are all I have besides youtube and these books. <3 [/QUOTE]
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