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<blockquote data-quote="BlackSeed_Vash" data-source="post: 7111121" data-attributes="member: 33580"><p>Yeah, profession seems to be almost completely ignored unless you allow it to supplement other skills. DC is difficulty check. The reason we increase it is to help prevent people from abusing this method of spending 1 skill point to gain access to multiple skills. There are several professions that could conceivable provide a multitude of skills that are not so tightly focused as my Jeweler example. A Scholar could be argued to have all the knowledge skills without a focus; a Renaissance Man could be argued to have all the knowledge skills several crafting skills without a focus, disable device, and linguistics.</p><p></p><p>In the case of your fisherman here a few things you could apply that skills to:</p><p>[1] Tying someone up (Survival) and escaping from ropes (Escape Artist).</p><p>[2] Finding the safest way to cross rivers. Water plus heavy armor ain't fun.</p><p>[3] Finding your relative position by using the stars (Knowledge Geography).</p><p>[4] Catching and preparing edible aquatic life to supplement/replace trail rations (Survival). The preparing could be important due to some might have poisons or other dangerous components that need to be removed before cooking.</p><p>[5] Controlling smaller boats. It never seems important until there's a storm or a kraken about.</p><p>[6] Predicting the upcoming weather (Survival). This one is only really important if the DM uses weather for more than just a set pieces.</p><p>[7] Buying and selling of edible aquatic life, nets, tools and smaller boats. From my experience this won't come up often, but you never know when a NPC decides to sell you poor quality equipment on purpose.</p><p></p><p></p><p></p><p>Please be careful with endangering familiars. If you kill off a witch's familiar there goes their spellbook, destroying a huge portion of their class features.</p><p></p><p>For the spell casters, you can try to get them to run an app that keeps their spells for them. Android has <u>Pathfinder Spellbook</u> (free) and Apple has <u>Spellbook for Pathfinder </u>($.99). I only have an android, but I have used and like that one. For the non-casters you might suggest they have the <a href="http://www.d20pfsrd.com/" target="_blank">SRD</a> up for quick reference to class features, feats, combat maneuvers, etc. This might help them keep focused on the game if they look at their phones to see something directly connected to it.</p><p></p><p>Off-topic: You might see the terms RAW and RAI thrown around at times. They mean Rules as Written and Rules as Intended respectively. There are often times where the language for a particular feat/item/class feature is muddled or incomplete; causing general confusion or allowing for an interpretation that exceeds to power intended for it. The SRD addresses some of the RAW questions in their FAQ boxes on the relevant page.</p></blockquote><p></p>
[QUOTE="BlackSeed_Vash, post: 7111121, member: 33580"] Yeah, profession seems to be almost completely ignored unless you allow it to supplement other skills. DC is difficulty check. The reason we increase it is to help prevent people from abusing this method of spending 1 skill point to gain access to multiple skills. There are several professions that could conceivable provide a multitude of skills that are not so tightly focused as my Jeweler example. A Scholar could be argued to have all the knowledge skills without a focus; a Renaissance Man could be argued to have all the knowledge skills several crafting skills without a focus, disable device, and linguistics. In the case of your fisherman here a few things you could apply that skills to: [1] Tying someone up (Survival) and escaping from ropes (Escape Artist). [2] Finding the safest way to cross rivers. Water plus heavy armor ain't fun. [3] Finding your relative position by using the stars (Knowledge Geography). [4] Catching and preparing edible aquatic life to supplement/replace trail rations (Survival). The preparing could be important due to some might have poisons or other dangerous components that need to be removed before cooking. [5] Controlling smaller boats. It never seems important until there's a storm or a kraken about. [6] Predicting the upcoming weather (Survival). This one is only really important if the DM uses weather for more than just a set pieces. [7] Buying and selling of edible aquatic life, nets, tools and smaller boats. From my experience this won't come up often, but you never know when a NPC decides to sell you poor quality equipment on purpose. Please be careful with endangering familiars. If you kill off a witch's familiar there goes their spellbook, destroying a huge portion of their class features. For the spell casters, you can try to get them to run an app that keeps their spells for them. Android has [U]Pathfinder Spellbook[/U] (free) and Apple has [U]Spellbook for Pathfinder [/U]($.99). I only have an android, but I have used and like that one. For the non-casters you might suggest they have the [url=http://www.d20pfsrd.com/]SRD[/url] up for quick reference to class features, feats, combat maneuvers, etc. This might help them keep focused on the game if they look at their phones to see something directly connected to it. Off-topic: You might see the terms RAW and RAI thrown around at times. They mean Rules as Written and Rules as Intended respectively. There are often times where the language for a particular feat/item/class feature is muddled or incomplete; causing general confusion or allowing for an interpretation that exceeds to power intended for it. The SRD addresses some of the RAW questions in their FAQ boxes on the relevant page. [/QUOTE]
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