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hamper this paladin
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<blockquote data-quote="colinfit20" data-source="post: 2459890" data-attributes="member: 34397"><p><strong>Reg: Hampering a Paladin</strong></p><p></p><p>You could be cruel and play the unusual trick of having his group approached by someone who looks like a well known villain but doesn't radiate evil who if allowed reveals their true body was stolen by the villain who is en route to complete a task of monumental evil since noone suspects the hosts new body.</p><p>To free the victim they have to secure a artefact the victim woke up next to and take it to someone who can reverse the change, however info at the site indicates that for the artefact to be moved one of the party has to be willing to touch and carry the artefact the side effect is that the character and the victim swap places.</p><p>If your paladin is true to their calling means they're the one to do this, if they don't then special note should be played to the character that does since for the duration of that adventure they gain the paladin's special abilities since the paladin's deity has taken special interest in the situation and if the paladin did decline verbally or not volunteering they would have been shirking their paladinic duties.</p><p>The side effect only lasts until the victim is restored to their true body which would leave the villain right in their midst in case you were wondering, the overall point is to give the paladin a taste of being stuck with a character with physical abilities less than theirs but not with a malicious intent.</p><p>Of course the gender, race and actual identity of the victim is something you should decide upon as the means of the level of importance of the event. If the victim was actually the intended of the local lord, a powerful councillor or even someone with access to resources the villain lacks or even as a means of letting people think the villain's dead by arranging the others death so allowing the villain to gain a new body and justifiablly a very worthy adversary for the PCs.</p></blockquote><p></p>
[QUOTE="colinfit20, post: 2459890, member: 34397"] [b]Reg: Hampering a Paladin[/b] You could be cruel and play the unusual trick of having his group approached by someone who looks like a well known villain but doesn't radiate evil who if allowed reveals their true body was stolen by the villain who is en route to complete a task of monumental evil since noone suspects the hosts new body. To free the victim they have to secure a artefact the victim woke up next to and take it to someone who can reverse the change, however info at the site indicates that for the artefact to be moved one of the party has to be willing to touch and carry the artefact the side effect is that the character and the victim swap places. If your paladin is true to their calling means they're the one to do this, if they don't then special note should be played to the character that does since for the duration of that adventure they gain the paladin's special abilities since the paladin's deity has taken special interest in the situation and if the paladin did decline verbally or not volunteering they would have been shirking their paladinic duties. The side effect only lasts until the victim is restored to their true body which would leave the villain right in their midst in case you were wondering, the overall point is to give the paladin a taste of being stuck with a character with physical abilities less than theirs but not with a malicious intent. Of course the gender, race and actual identity of the victim is something you should decide upon as the means of the level of importance of the event. If the victim was actually the intended of the local lord, a powerful councillor or even someone with access to resources the villain lacks or even as a means of letting people think the villain's dead by arranging the others death so allowing the villain to gain a new body and justifiablly a very worthy adversary for the PCs. [/QUOTE]
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