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General Tabletop Discussion
*Dungeons & Dragons
Handling the Feint in a Game
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<blockquote data-quote="Water Bob" data-source="post: 6341714" data-attributes="member: 92305"><p><strong>Question: </strong> Let's say a 1st level NPC Fighter is fighting a 1st level PC Fighter, and the NPC uses the Feint. Instead of an attack, the NPC Fighter uses his Standard Action to feint (Bluff roll), and if successful, on his next attack, the NPC gets to attack the PC with the Feint benefits (PC doesn't get to use DEX bonus to improve AC).</p><p></p><p></p><p>This maneuver normally takes two rounds to complete (unless the Improved Feint Feat is used, or in the case of higher level Fighters with multiple attacks): Round one, NPC makes feint. If successful, the benefits of the feint are used on the NPC's attack the following round.</p><p></p><p></p><p><strong>Do you tell the player about the feint? </strong> Or, do you describe it as a typical attack?</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>Tell the Player</strong></p><p></p><p></p><p>If the PC is told, then the Feint check can be made one round (Bluff check vs. modified Sense Motive check), and if successful, then the NPC's attack is made on the following round. But, can't the PC, knowing that he is victim of a successful feint, do something like use the Fighting Defensively rule to counteract the penalty of the Feint?</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>Don't Tell the Player</strong></p><p></p><p></p><p>If the PC isn't told, then the round the feint is made, the Ref describes a missed attack--just as if the NPC failed to hit. Then, on the following round, the Bluff vs Sense Motive is made, and if successful, the NPC's attack is made where the PC cannot benefit from DEX bonus.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>How have you best played this in your games?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6341714, member: 92305"] [B]Question: [/B] Let's say a 1st level NPC Fighter is fighting a 1st level PC Fighter, and the NPC uses the Feint. Instead of an attack, the NPC Fighter uses his Standard Action to feint (Bluff roll), and if successful, on his next attack, the NPC gets to attack the PC with the Feint benefits (PC doesn't get to use DEX bonus to improve AC). This maneuver normally takes two rounds to complete (unless the Improved Feint Feat is used, or in the case of higher level Fighters with multiple attacks): Round one, NPC makes feint. If successful, the benefits of the feint are used on the NPC's attack the following round. [B]Do you tell the player about the feint? [/B] Or, do you describe it as a typical attack? [B]Tell the Player[/B] If the PC is told, then the Feint check can be made one round (Bluff check vs. modified Sense Motive check), and if successful, then the NPC's attack is made on the following round. But, can't the PC, knowing that he is victim of a successful feint, do something like use the Fighting Defensively rule to counteract the penalty of the Feint? [B]Don't Tell the Player[/B] If the PC isn't told, then the round the feint is made, the Ref describes a missed attack--just as if the NPC failed to hit. Then, on the following round, the Bluff vs Sense Motive is made, and if successful, the NPC's attack is made where the PC cannot benefit from DEX bonus. How have you best played this in your games? [/QUOTE]
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