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General Tabletop Discussion
*Dungeons & Dragons
Handling the Feint in a Game
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<blockquote data-quote="Oryan77" data-source="post: 6368781" data-attributes="member: 18701"><p>You may be forgetting that in order to feint, you must make a Bluff check vs their Sense Motive check. If the Sense Motive check fails, they should not be aware of their mistake in your example. That's what the check is for. Otherwise, there is no reason to roll a Bluff vs Sense Motive. In your example, no matter what, the target of the feint is aware of the feint maneuver.</p><p></p><p>The feint is a trick used to throw your target off balance. The easiest way to express this in combat is by saying things along the line of, "The NPC attacks, but barely misses you."</p><p></p><p>The DM secretively rolls the Bluff vs Sense Motive. PCs should never roll a Sense Motive vs an NPC Bluff unless the player requests to roll a Sense Motive if he thinks an NPC is bluffing. </p><p></p><p>If the Bluff fails, the DM immediately tells the player of the failed attempt at feinting and the NPC basically lost his action that round and the PC is <strong>not</strong> denied his Dex bonus the following round. If the Bluff wins, then play out the PCs initiative like normal. On the following round, the NPC attacks the PC and ignores the PCs Dex bonus.</p><p></p><p>There really shouldn't be any other way of running a feint action in combat that I can think of. Otherwise, you are disregarding the whole point of a person wasting a round in order to trick his enemy and benefit from it the following round.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6368781, member: 18701"] You may be forgetting that in order to feint, you must make a Bluff check vs their Sense Motive check. If the Sense Motive check fails, they should not be aware of their mistake in your example. That's what the check is for. Otherwise, there is no reason to roll a Bluff vs Sense Motive. In your example, no matter what, the target of the feint is aware of the feint maneuver. The feint is a trick used to throw your target off balance. The easiest way to express this in combat is by saying things along the line of, "The NPC attacks, but barely misses you." The DM secretively rolls the Bluff vs Sense Motive. PCs should never roll a Sense Motive vs an NPC Bluff unless the player requests to roll a Sense Motive if he thinks an NPC is bluffing. If the Bluff fails, the DM immediately tells the player of the failed attempt at feinting and the NPC basically lost his action that round and the PC is [B]not[/B] denied his Dex bonus the following round. If the Bluff wins, then play out the PCs initiative like normal. On the following round, the NPC attacks the PC and ignores the PCs Dex bonus. There really shouldn't be any other way of running a feint action in combat that I can think of. Otherwise, you are disregarding the whole point of a person wasting a round in order to trick his enemy and benefit from it the following round. [/QUOTE]
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Handling the Feint in a Game
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