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Hang Time - What if you jump farther than your speed?
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<blockquote data-quote="Hriston" data-source="post: 7462693" data-attributes="member: 6787503"><p>That difference doesn't seem to be part of your scenario, though. In your "Scenario 1" you have the barbarian stop 10 feet short of the chasm for an unnecessary running start, which I wouldn't require since the barbarian is running up to the edge of the chasm at the end of his turn, immediately before jumping at the beginning of his next turn. It's unclear whether the goons are on the near or far side of the chasm, but either way I don't see a big difference between their moving to intercept the barbarian in "Scenario 1" and shooting arrows at him in "Scenario 2". If they are on the near side, they wouldn't be able to get between the barbarian and the chasm without the DM making him stop 10 feet short of it. I'm not convinced that the 10 feet farther away the barbarian is from the BBEG at the end of the round is going to make or break efforts to catch him. I suppose it could, but it's very situation dependent. For example, maybe the BBEG doesn’t end up using all of his movement due to encountering a similar obstacle himself. </p><p></p><p></p><p></p><p>For the record, I view D&D as a game the playing of which will almost certainly result in a story. </p><p></p><p></p><p></p><p>Right, and how do you think resolving the PC's entire leap (instead of just the end of it) on his next turn is imposing some other narrative, considering that the PC is spending his first turn running up to the chasm? </p><p></p><p></p><p></p><p>I accept that 15 feet of movement is being left on the table, yes. The player isn't using that part of the PC's movement because s/he wants to be in position to jump in the next round. But that isn't a "story" concern. It's a concern with character effectiveness.</p><p></p><p></p><p></p><p>I think it matters to someone concerned with maximizing the round by round effectiveness of his or her PC, but I'm seeing the same narrative happening under both rulings: the PC runs to the edge of the chasm and jumps over it. Whether the PC jumps in round 1 or round 2 doesn't change the narrative because "round 1" and "round 2" are not part of the narrative.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7462693, member: 6787503"] That difference doesn't seem to be part of your scenario, though. In your "Scenario 1" you have the barbarian stop 10 feet short of the chasm for an unnecessary running start, which I wouldn't require since the barbarian is running up to the edge of the chasm at the end of his turn, immediately before jumping at the beginning of his next turn. It's unclear whether the goons are on the near or far side of the chasm, but either way I don't see a big difference between their moving to intercept the barbarian in "Scenario 1" and shooting arrows at him in "Scenario 2". If they are on the near side, they wouldn't be able to get between the barbarian and the chasm without the DM making him stop 10 feet short of it. I'm not convinced that the 10 feet farther away the barbarian is from the BBEG at the end of the round is going to make or break efforts to catch him. I suppose it could, but it's very situation dependent. For example, maybe the BBEG doesn’t end up using all of his movement due to encountering a similar obstacle himself. For the record, I view D&D as a game the playing of which will almost certainly result in a story. Right, and how do you think resolving the PC's entire leap (instead of just the end of it) on his next turn is imposing some other narrative, considering that the PC is spending his first turn running up to the chasm? I accept that 15 feet of movement is being left on the table, yes. The player isn't using that part of the PC's movement because s/he wants to be in position to jump in the next round. But that isn't a "story" concern. It's a concern with character effectiveness. I think it matters to someone concerned with maximizing the round by round effectiveness of his or her PC, but I'm seeing the same narrative happening under both rulings: the PC runs to the edge of the chasm and jumps over it. Whether the PC jumps in round 1 or round 2 doesn't change the narrative because "round 1" and "round 2" are not part of the narrative. [/QUOTE]
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Hang Time - What if you jump farther than your speed?
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