Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Hang Time - What if you jump farther than your speed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 7463005" data-attributes="member: 6787503"><p>Me? No, that isn’t what I do. You say I stop people, by which I assume you mean the characters, but I don’t control the players’ characters. If a player’s action declaration contains more action than can be accomplished in their turn, I delay the resolution of any extra action until the next turn. For example, the dialogue at the table might go like this:</p><p></p><p>DM Hriston: The bad guy is on the other side of a 20 foot chasm and is heading for an exit at the rear of the cavern. It looks like he might get away this time. Barbarian Guy, what are you going to do this round?</p><p></p><p>Barbarian Guy: I can clear that chasm. I run up to it and jump across. </p><p></p><p>DM Hriston: The nearest edge of the chasm is about 50 feet away from you, so you’ll need to use your action to gain the extra movement you need to reach it, leaving you with only 10 feet of movement remaining. The chasm is 20 feet across, so jumping over it will have to wait until next round. Is that still what you want to do?</p><p></p><p>Barbarian Guy: We’ve got to catch this guy, and that looks like the most direct path, so yes. </p><p></p><p>DM Hriston: Okay, so you make it to the edge and you’re about to jump. Meanwhile...</p><p></p><p></p><p></p><p>I don’t think you can claim a greater affinity for “story”. Our difference seems to be that while you, as you say, see the game as a story simulator, I see it as a story generator. I play to find out what happens in the story and am not particularly attached to a specific outcome. But I agree it’s no big deal. YMMV.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7463005, member: 6787503"] Me? No, that isn’t what I do. You say I stop people, by which I assume you mean the characters, but I don’t control the players’ characters. If a player’s action declaration contains more action than can be accomplished in their turn, I delay the resolution of any extra action until the next turn. For example, the dialogue at the table might go like this: DM Hriston: The bad guy is on the other side of a 20 foot chasm and is heading for an exit at the rear of the cavern. It looks like he might get away this time. Barbarian Guy, what are you going to do this round? Barbarian Guy: I can clear that chasm. I run up to it and jump across. DM Hriston: The nearest edge of the chasm is about 50 feet away from you, so you’ll need to use your action to gain the extra movement you need to reach it, leaving you with only 10 feet of movement remaining. The chasm is 20 feet across, so jumping over it will have to wait until next round. Is that still what you want to do? Barbarian Guy: We’ve got to catch this guy, and that looks like the most direct path, so yes. DM Hriston: Okay, so you make it to the edge and you’re about to jump. Meanwhile... I don’t think you can claim a greater affinity for “story”. Our difference seems to be that while you, as you say, see the game as a story simulator, I see it as a story generator. I play to find out what happens in the story and am not particularly attached to a specific outcome. But I agree it’s no big deal. YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hang Time - What if you jump farther than your speed?
Top