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Story Hour
Hard Core Adventurers- KOTS 20.06 The Cathedral of Shadows
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<blockquote data-quote="Goonalan" data-source="post: 6024772" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 26px">READ THIS, PLEASE!</span></p><p></p><p>While I'm going to tell the story of our adventures a fair amount of the action will be concentrated on the combat, that's not to say their wont be sections that are entirely combat free. </p><p></p><p>Anything that is not part of the story will be Sblocked, this could include details of actual game play, or else images to illustrate the action, or else images and details of the monsters or PCs in play.</p><p></p><p>Next point I'm going to be working my way through the combat one round at a time, and I know that this is not recommended but that's how I like it and this story hour is as much for me as it is you.</p><p></p><p>How this works is I'll post a new entry, with a rounds worth of story or else set-up and then submit it, the next day I'll add another rounds worth of story, or indeed the next part of the game action- however long that may be. When I add to an existing post I'll change the numbers in the story hour title, so 1.01 will become 1.02, then 1.03 etc.</p><p></p><p>Likewise when I move on to the next encounter the numbers will jump to 2.01, then 2.02- obviously.</p><p></p><p>Each new addition to a post will be annotated in the same way (with 1.01, 1.02, etc.), at a later date I'll take the numbers out so that it looks like one continuous story. </p><p></p><p>If you have any questions then don't hesitate to ask, likewise any comments good or bad then fire away.</p><p></p><p>Last point- this is a 4e campaign, the story is based on the players actions- so if the bloody dwarf keeps using the same spell then blame the player, not me. There are house rules in play, I'll comment on them if I'm asked to, otherwise... there are house rules, so we play a little differently to you perhaps.</p><p></p><p>This is my fourth attempt to make my way through the WOTC 4e Core Modules, several of the players have been this way previously as well- although the furthest any of them has got is part way through Thunderspire.</p><p></p><p>I've changed out some, many or a few of the encounters; some I've changed drastically- completely, others I've not touched at all. The original WOTC story-line, such as it is, has also been changed in places, bent to fit in others, and completely broken elsewhere.</p><p></p><p>It's our adventure after all.</p><p></p><p>But your welcome to take a look around.</p><p></p><p>Thank you for reading.</p><p></p><p>Goonalan (GM).</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8045379275/" target="_blank"><img src="http://farm9.staticflickr.com/8169/8045379275_7d358f0cc6.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p></blockquote><p></p>
[QUOTE="Goonalan, post: 6024772, member: 16069"] [CENTER][SIZE="7"]READ THIS, PLEASE![/SIZE][/CENTER] While I'm going to tell the story of our adventures a fair amount of the action will be concentrated on the combat, that's not to say their wont be sections that are entirely combat free. Anything that is not part of the story will be Sblocked, this could include details of actual game play, or else images to illustrate the action, or else images and details of the monsters or PCs in play. Next point I'm going to be working my way through the combat one round at a time, and I know that this is not recommended but that's how I like it and this story hour is as much for me as it is you. How this works is I'll post a new entry, with a rounds worth of story or else set-up and then submit it, the next day I'll add another rounds worth of story, or indeed the next part of the game action- however long that may be. When I add to an existing post I'll change the numbers in the story hour title, so 1.01 will become 1.02, then 1.03 etc. Likewise when I move on to the next encounter the numbers will jump to 2.01, then 2.02- obviously. Each new addition to a post will be annotated in the same way (with 1.01, 1.02, etc.), at a later date I'll take the numbers out so that it looks like one continuous story. If you have any questions then don't hesitate to ask, likewise any comments good or bad then fire away. Last point- this is a 4e campaign, the story is based on the players actions- so if the bloody dwarf keeps using the same spell then blame the player, not me. There are house rules in play, I'll comment on them if I'm asked to, otherwise... there are house rules, so we play a little differently to you perhaps. This is my fourth attempt to make my way through the WOTC 4e Core Modules, several of the players have been this way previously as well- although the furthest any of them has got is part way through Thunderspire. I've changed out some, many or a few of the encounters; some I've changed drastically- completely, others I've not touched at all. The original WOTC story-line, such as it is, has also been changed in places, bent to fit in others, and completely broken elsewhere. It's our adventure after all. But your welcome to take a look around. Thank you for reading. Goonalan (GM). [CENTER][url=http://www.flickr.com/photos/40504969@N08/8045379275/][img]http://farm9.staticflickr.com/8169/8045379275_7d358f0cc6.jpg[/img][/url][/CENTER] [/QUOTE]
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