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Story Hour
Hard Core Adventurers- KOTS 20.06 The Cathedral of Shadows
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<blockquote data-quote="Goonalan" data-source="post: 6032956" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">KOTS Part 2b: Winterhaven whistle-stop.</span></p><p></p><p>Once again the adventurers’ stay in Winterhaven is a short affair, rooms are rented at the Inn, and Douvern who is now awake but still very groggy is put to bed. Sister Lenora is called for, from the church of Avandra situated within the town. Lord Padraig who is being very helpful implores the priestess to care for Douvern- she agrees.</p><p></p><p>Rond Kelfram, Lord Padraig's back-up in the bar earlier, is introduced to the adventurers, Sigur has nothing good to say and so keeps his peace. Rond functions as the watch captain here in Winterhaven; he takes charge of the miscreant gnome, Agrid, and then after a brief discussion between Hedda and Lord Padraig tells the adventurers all about Winterhaven's kobold problem.</p><p></p><p>Rond fears that the kobolds are being directed by some greater power, Lord Padraig however is not convinced- either way the reptilian humanoids are said to lair nearby- in a cave located behind a waterfall, at the confluence of two minor rivers. The little beasts, it seems, have been targeting caravans bound for Winterhaven, also attacking farmsteads close to the town- the citizens are beginning to feel a little isolated. </p><p></p><p>Hedda suggests that they solve the kobold problem immediately- there's still light left in the day and if need be they can always camp out in the wilds. The minotaur priestess of Bahamut's suggestion is swiftly approved- Lord Padraig grins a lot, shakes hands, and generally does a lot of back-slapping, he's delighted.</p><p></p><p>The adventurers refill their canteens, check their equipment and are about to head off again when Sister Lenora comes running down the stairs-</p><p></p><p>“Your friend, he wishes to speak with you.”</p><p></p><p>Five minutes later, after lots of warm embraces, the adventurers sit around in Douvern's room, the old man is awake, weak still, but much clearer-headed. </p><p></p><p>“I should've known... That bloody gnome- bushwhacked by one of the little folk, no offence my lad.” Douvern winks at Jimmy, who grins back at his father.</p><p></p><p>Douvern delivers a short account of his activities, which mostly consists of days spent digging, until he was jumped by Agrid and his friends. He recalls snatches of happenings during his captivity- it seems he was beaten several times, he certainly remembers some goblins turning up, and even repeats the name 'Irontooth.'</p><p></p><p>The adventurers however learn nothing new, but as it turns out telling his tale wasn't the reason Douvern called them back. The old man has a present it seems, for Gokan, something he procured from the merchant he travelled with to Winterhaven.</p><p></p><p>The dumbstruck half-orc is presented with a beautifully crafted, but clearly used, battleaxe-</p><p></p><p>“It is said to possess great power, in the hands of the right wielder.” Douvern adds.</p><p></p><p>The half-orc feels the weight of the blade, practises a few experimental swings, which causes the other assembled adventurers to scatter. The axe is clearly of expert manufacture; Gokan greatly approves, and in a heart-warming moment crushes Douvern to him.</p><p></p><p>[sblock=Gokan]</p><p></p><p style="text-align: center"><span style="font-size: 15px">Gokan, Male Half-Orc Whirling Barbarian Level 1</span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 15px">Played by Dave</span></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/7950808322/" target="_blank"><img src="http://farm9.staticflickr.com/8169/7950808322_a3e680ae9b.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">Now with +1 Vanguard Battleaxe</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Info]</p><p></p><p>Each of the players initially supplied me with a comprehensive wish list as regards magic items. Throughout this campaign I have badgered them to maintain this list, with three items minimum/level up to PC Level +5.</p><p></p><p>[/sblock]</p><p></p><p>Ten minutes later, having lost another hour of light, the adventurers say their goodbyes, and head off again. The sun is setting and they've a five mile journey yet to make, buoyed by their successes and Douvern's words, they cover the distance in less than an hour, following Rond's directions and the river all the way.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8045386300/" target="_blank"><img src="http://farm9.staticflickr.com/8031/8045386300_bb867505eb.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p></blockquote><p></p>
[QUOTE="Goonalan, post: 6032956, member: 16069"] [CENTER][SIZE="5"]KOTS Part 2b: Winterhaven whistle-stop.[/SIZE][/CENTER] Once again the adventurers’ stay in Winterhaven is a short affair, rooms are rented at the Inn, and Douvern who is now awake but still very groggy is put to bed. Sister Lenora is called for, from the church of Avandra situated within the town. Lord Padraig who is being very helpful implores the priestess to care for Douvern- she agrees. Rond Kelfram, Lord Padraig's back-up in the bar earlier, is introduced to the adventurers, Sigur has nothing good to say and so keeps his peace. Rond functions as the watch captain here in Winterhaven; he takes charge of the miscreant gnome, Agrid, and then after a brief discussion between Hedda and Lord Padraig tells the adventurers all about Winterhaven's kobold problem. Rond fears that the kobolds are being directed by some greater power, Lord Padraig however is not convinced- either way the reptilian humanoids are said to lair nearby- in a cave located behind a waterfall, at the confluence of two minor rivers. The little beasts, it seems, have been targeting caravans bound for Winterhaven, also attacking farmsteads close to the town- the citizens are beginning to feel a little isolated. Hedda suggests that they solve the kobold problem immediately- there's still light left in the day and if need be they can always camp out in the wilds. The minotaur priestess of Bahamut's suggestion is swiftly approved- Lord Padraig grins a lot, shakes hands, and generally does a lot of back-slapping, he's delighted. The adventurers refill their canteens, check their equipment and are about to head off again when Sister Lenora comes running down the stairs- “Your friend, he wishes to speak with you.” Five minutes later, after lots of warm embraces, the adventurers sit around in Douvern's room, the old man is awake, weak still, but much clearer-headed. “I should've known... That bloody gnome- bushwhacked by one of the little folk, no offence my lad.” Douvern winks at Jimmy, who grins back at his father. Douvern delivers a short account of his activities, which mostly consists of days spent digging, until he was jumped by Agrid and his friends. He recalls snatches of happenings during his captivity- it seems he was beaten several times, he certainly remembers some goblins turning up, and even repeats the name 'Irontooth.' The adventurers however learn nothing new, but as it turns out telling his tale wasn't the reason Douvern called them back. The old man has a present it seems, for Gokan, something he procured from the merchant he travelled with to Winterhaven. The dumbstruck half-orc is presented with a beautifully crafted, but clearly used, battleaxe- “It is said to possess great power, in the hands of the right wielder.” Douvern adds. The half-orc feels the weight of the blade, practises a few experimental swings, which causes the other assembled adventurers to scatter. The axe is clearly of expert manufacture; Gokan greatly approves, and in a heart-warming moment crushes Douvern to him. [sblock=Gokan] [CENTER][SIZE="4"]Gokan, Male Half-Orc Whirling Barbarian Level 1[/SIZE] [SIZE="4"]Played by Dave[/SIZE] [url=http://www.flickr.com/photos/40504969@N08/7950808322/][img]http://farm9.staticflickr.com/8169/7950808322_a3e680ae9b.jpg[/img][/url] Now with +1 Vanguard Battleaxe[/CENTER] [/sblock] [sblock=Info] Each of the players initially supplied me with a comprehensive wish list as regards magic items. Throughout this campaign I have badgered them to maintain this list, with three items minimum/level up to PC Level +5. [/sblock] Ten minutes later, having lost another hour of light, the adventurers say their goodbyes, and head off again. The sun is setting and they've a five mile journey yet to make, buoyed by their successes and Douvern's words, they cover the distance in less than an hour, following Rond's directions and the river all the way. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8045386300/][img]http://farm9.staticflickr.com/8031/8045386300_bb867505eb.jpg[/img][/url][/CENTER] [/QUOTE]
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