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World of Kulan
Harqual: Year of the Return [749 N.C.]
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<blockquote data-quote="Knightfall" data-source="post: 3115138" data-attributes="member: 2012"><p><strong>Week Nineteen</strong></p><p></p><p>16. Moonsday</p><p>The tabaxi armies attacking along the coast of the Storm Peninsula pull back into the Storm Jungle, its leaders unwilling to face the epic power of Nethmalinor. The tabaxi occupying Hutmallia refuse to leave, however, entrenching themselves into the city. They watch the sky, praying too Sa, their other god, for protection against the great Majestic Bronze.</p><p>---</p><p>In the Far South, a lizardfolk tribe living on the western coast of Ochel, of the Falchion Islands, in Wulman Bay notices strange lights and sounds, during the evening, across the bay near Reef Bay. The superstitious lizardfolk immediately start moving to the other side of the island.</p><p>---</p><p>That same night, a patrol of soldiers, from the Republic of the Thorn, discover strange ruins on the southern shore of the Thenin Peninsula. They camp outside the ruins for the night, planning to explore the place in the morning. A single rider is sent back to the Fortress of Thenin to tell the Consul of the ruins.</p><p></p><p>17. Earthday</p><p><em>Event</em>: Circlenight – Druids gather at the Hallowed Lands near the northwestern edge of the Great Forest. They are baffled by the changes happening to the Lands of Harqual.</p><p>---</p><p>In the Far South, a phanaton scouting party, several miles north of the Merewood’s edge, observe many humans riding large quadrupeds in their direction. They scamper back towards the Merewood, but are unable to reach the forest undetected.</p><p></p><p>The humans do not approach or try to capture them. Instead they shadow the phanatons all the way back to the Merewood. Once under the canopy, the phanatons quickly disappear from sight. The humans seem alarmed by this and the nature of the forest. They ride away as fast as they can and do not return.</p><p></p><p>The more curious of the phanatons go and look at the ground where one human had seemed to scratch the ground with a big stick. The scratches appear to be some sort of strange language written in the dirt.</p><p></p><p>The scouting party returns to the forest’s interior to inform the chieftain of what transpired.</p><p></p><p>18. Fireday</p><p>In the Far South, the city of Adabrilia is found ruined, and completely deserted, by the rakasta that discovered the new city located on the southern shore of the Thenin Peninsula. They worry that these newcomers might have destroyed Adabrilia riding north towards the Lake of the Horde, staying as far away from the new city as possible.</p><p>---</p><p>Meanwhile a caravan of wagons heading north towards the city of Fialli, from the city-state of Jyl, comes across a city located on the Weald River that wasn’t there before. The caravan master attempts to make contact with the unknown city.</p><p></p><p>Little progress is made, as the city’s citizens don’t speak a language familiar to the Jylians. Not even magic helps with comprehension. All the caravan’s Spellmaster gets is gibberish. The caravan sets up outside of the city’s walls, hoping that mercantilism and gold will help bridge the gap.</p><p></p><p>19. Seaday</p><p>A mounted patrol, from the Sovereign City of Yuln, discovers an odd, new city, built on stilts, on the eastern coast of Northern Harqual just north of the Great Expanse. They are not allowed into the city, due to the fear of its citizens –- strange birdlike humanoids. They do learn its name, Tschaja.</p><p>---</p><p>In the Merewood, the phanaton chieftain puzzles over the events described by the patrols he sent out. The encounter with the human’s near the northern edge of the forest was repeated in several places. The humans, from what the scouts reported, appeared almost afraid of them.</p><p></p><p><em>“It be unlike the tall-legs to behave so passive,”</em> he muses. He orders his people to stay away from the edge of the Merewood deciding to travel to the deepest parts of the forest and seek the council of the elder treants.</p><p></p><p>20. Windday</p><p>The Xcellian merchant vessel, <em>Wandering Gift</em>, discovers a new city located on the southwest shore of the Nebral Peninsula. The citizens of this new city are beautiful blue-green skinned fey folk. The city’s populace shuns the Xcellian merchants in fear. The Xcellian leave gifts for the newcomers on the shoreline sailing back to their city to tell their Merchant Lord about the strange new city.</p><p>---</p><p>Meanwhile on the shore of Reef Bay, in the Gibbering City, as the Jylians call it, <em>Spellmaster Dandil Kyin</em> makes a breakthrough in communication. He discovers that the citizens of the city are talking backwards. He immediately begins researching a new spell that will allow for communication.</p><p></p><p>21. Starday</p><p>In The Kingdom of the Greystones, the miners that saw the strange, new cities in the east arrive in Milo and ask for an audience with the High Thane. Her advisors scoff at the idea of dozens of cities appearing out of nowhere, fog or no fog.</p><p></p><p>They are told to meet with the Thanes of the leaders of their clanhomes to provide proof of what they say through proper methods. And only then would the High Thane consider such unfounded rumors.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3115138, member: 2012"] [B]Week Nineteen[/B] 16. Moonsday The tabaxi armies attacking along the coast of the Storm Peninsula pull back into the Storm Jungle, its leaders unwilling to face the epic power of Nethmalinor. The tabaxi occupying Hutmallia refuse to leave, however, entrenching themselves into the city. They watch the sky, praying too Sa, their other god, for protection against the great Majestic Bronze. --- In the Far South, a lizardfolk tribe living on the western coast of Ochel, of the Falchion Islands, in Wulman Bay notices strange lights and sounds, during the evening, across the bay near Reef Bay. The superstitious lizardfolk immediately start moving to the other side of the island. --- That same night, a patrol of soldiers, from the Republic of the Thorn, discover strange ruins on the southern shore of the Thenin Peninsula. They camp outside the ruins for the night, planning to explore the place in the morning. A single rider is sent back to the Fortress of Thenin to tell the Consul of the ruins. 17. Earthday [I]Event[/I]: Circlenight – Druids gather at the Hallowed Lands near the northwestern edge of the Great Forest. They are baffled by the changes happening to the Lands of Harqual. --- In the Far South, a phanaton scouting party, several miles north of the Merewood’s edge, observe many humans riding large quadrupeds in their direction. They scamper back towards the Merewood, but are unable to reach the forest undetected. The humans do not approach or try to capture them. Instead they shadow the phanatons all the way back to the Merewood. Once under the canopy, the phanatons quickly disappear from sight. The humans seem alarmed by this and the nature of the forest. They ride away as fast as they can and do not return. The more curious of the phanatons go and look at the ground where one human had seemed to scratch the ground with a big stick. The scratches appear to be some sort of strange language written in the dirt. The scouting party returns to the forest’s interior to inform the chieftain of what transpired. 18. Fireday In the Far South, the city of Adabrilia is found ruined, and completely deserted, by the rakasta that discovered the new city located on the southern shore of the Thenin Peninsula. They worry that these newcomers might have destroyed Adabrilia riding north towards the Lake of the Horde, staying as far away from the new city as possible. --- Meanwhile a caravan of wagons heading north towards the city of Fialli, from the city-state of Jyl, comes across a city located on the Weald River that wasn’t there before. The caravan master attempts to make contact with the unknown city. Little progress is made, as the city’s citizens don’t speak a language familiar to the Jylians. Not even magic helps with comprehension. All the caravan’s Spellmaster gets is gibberish. The caravan sets up outside of the city’s walls, hoping that mercantilism and gold will help bridge the gap. 19. Seaday A mounted patrol, from the Sovereign City of Yuln, discovers an odd, new city, built on stilts, on the eastern coast of Northern Harqual just north of the Great Expanse. They are not allowed into the city, due to the fear of its citizens –- strange birdlike humanoids. They do learn its name, Tschaja. --- In the Merewood, the phanaton chieftain puzzles over the events described by the patrols he sent out. The encounter with the human’s near the northern edge of the forest was repeated in several places. The humans, from what the scouts reported, appeared almost afraid of them. [I]“It be unlike the tall-legs to behave so passive,”[/I] he muses. He orders his people to stay away from the edge of the Merewood deciding to travel to the deepest parts of the forest and seek the council of the elder treants. 20. Windday The Xcellian merchant vessel, [I]Wandering Gift[/I], discovers a new city located on the southwest shore of the Nebral Peninsula. The citizens of this new city are beautiful blue-green skinned fey folk. The city’s populace shuns the Xcellian merchants in fear. The Xcellian leave gifts for the newcomers on the shoreline sailing back to their city to tell their Merchant Lord about the strange new city. --- Meanwhile on the shore of Reef Bay, in the Gibbering City, as the Jylians call it, [I]Spellmaster Dandil Kyin[/I] makes a breakthrough in communication. He discovers that the citizens of the city are talking backwards. He immediately begins researching a new spell that will allow for communication. 21. Starday In The Kingdom of the Greystones, the miners that saw the strange, new cities in the east arrive in Milo and ask for an audience with the High Thane. Her advisors scoff at the idea of dozens of cities appearing out of nowhere, fog or no fog. They are told to meet with the Thanes of the leaders of their clanhomes to provide proof of what they say through proper methods. And only then would the High Thane consider such unfounded rumors. [/QUOTE]
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Harqual: Year of the Return [749 N.C.]
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