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Harvesting Monster Parts for Arcane Reagents
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<blockquote data-quote="aco175" data-source="post: 5691729" data-attributes="member: 27385"><p>I recall a lot of adventures like this. It was harder to catch the pixies than it was to make them sweat. You can always allow the player to come up with what part and how it is used. You can modify of course.</p><p></p><p>There is a few old Dungeon articles for parts in making potions and maybe other items if I recall, 25 years around. </p><p></p><p>I'm partial to epic items that allowed bonuses to size, duration, damage, etc.. Mostly they were used in 3E with spell feats, haven't used them in 4e yet. Maybe something along the lines of- Bones of Saint High and Mighty grant +2 to the burst of Turn Undead 1x day, or grind them down and make 1d4 potions of some kind of healing. Something like salamander scales might grant +1d6 damage to fire spell, one time use, or 50gp worth of components.</p></blockquote><p></p>
[QUOTE="aco175, post: 5691729, member: 27385"] I recall a lot of adventures like this. It was harder to catch the pixies than it was to make them sweat. You can always allow the player to come up with what part and how it is used. You can modify of course. There is a few old Dungeon articles for parts in making potions and maybe other items if I recall, 25 years around. I'm partial to epic items that allowed bonuses to size, duration, damage, etc.. Mostly they were used in 3E with spell feats, haven't used them in 4e yet. Maybe something along the lines of- Bones of Saint High and Mighty grant +2 to the burst of Turn Undead 1x day, or grind them down and make 1d4 potions of some kind of healing. Something like salamander scales might grant +1d6 damage to fire spell, one time use, or 50gp worth of components. [/QUOTE]
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Harvesting Monster Parts for Arcane Reagents
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