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Harvesting Monster Parts for Arcane Reagents
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<blockquote data-quote="S'mon" data-source="post: 5691932" data-attributes="member: 463"><p>For item creation reagants, do you think it's better to link max item level to monster level, the 'balanced' approach, or to link item gp value to monster XP value? The latter would make monster harvesting lucrative at low level, so you could run monster-hunt adventures, but XPV double per 4 levels, item cost is X5 per 5 levels, so eventually harvesting would get less and less worthwhile, only useful for creating items well below PC level.</p><p></p><p>Edit: For the balanced approach, I'm guessing that something like 20% of the item value for an item of monster's level might work, eg a 1st level monster might be harvestable for 360/5= 72gp of arcane reagants that could be used to make a 1st level item. This would need to be restricted to certain monsters, of course.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5691932, member: 463"] For item creation reagants, do you think it's better to link max item level to monster level, the 'balanced' approach, or to link item gp value to monster XP value? The latter would make monster harvesting lucrative at low level, so you could run monster-hunt adventures, but XPV double per 4 levels, item cost is X5 per 5 levels, so eventually harvesting would get less and less worthwhile, only useful for creating items well below PC level. Edit: For the balanced approach, I'm guessing that something like 20% of the item value for an item of monster's level might work, eg a 1st level monster might be harvestable for 360/5= 72gp of arcane reagants that could be used to make a 1st level item. This would need to be restricted to certain monsters, of course. [/QUOTE]
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Harvesting Monster Parts for Arcane Reagents
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