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Has 4e changed the way you play D&D? Forked Thread: Discussing 4e Subsystems: POWERS!
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<blockquote data-quote="justanobody" data-source="post: 4547448" data-attributes="member: 70778"><p>No. Quite simply because I don't think of 4th edition and the components thereof as D&D.</p><p></p><p>When I sit down to play, I play a certain way. If the rules cannot accommodate this and try to tell me I cannot play the way I want, then there is a problem with the game, not my way of playing. So no need to change the way I play D&D because some new fangled edition came out with a whole bunch of silliness.</p><p></p><p>In the above examples...</p><p></p><p>Kick doesn't get to use the power because the power defines itself.</p><p></p><p>The fruit trick can be done in either edition by targeting the fruit, etc. I would know in advance what the fruit does. Probably not any damage, and falling on the critter would also be very low chance. But it could easily startle it or something else to give the "attack" some kind of benefit. So while the dinosaur looks to see what it came form the PCs would have a momentary advantage and get a "free round" of attacks or push the dinosaur's turn to the last for being distracted.</p><p></p><p>But the way things sometimes must be done in 4th in no way affect how I would do things in another edition. I only change how things are done in 4th for 4th.</p><p></p><p>It would be really like saying how things were done in Rifts changed the way I play D&D. They are too dissimilar systems to translate playstyles into each other.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4547448, member: 70778"] No. Quite simply because I don't think of 4th edition and the components thereof as D&D. When I sit down to play, I play a certain way. If the rules cannot accommodate this and try to tell me I cannot play the way I want, then there is a problem with the game, not my way of playing. So no need to change the way I play D&D because some new fangled edition came out with a whole bunch of silliness. In the above examples... Kick doesn't get to use the power because the power defines itself. The fruit trick can be done in either edition by targeting the fruit, etc. I would know in advance what the fruit does. Probably not any damage, and falling on the critter would also be very low chance. But it could easily startle it or something else to give the "attack" some kind of benefit. So while the dinosaur looks to see what it came form the PCs would have a momentary advantage and get a "free round" of attacks or push the dinosaur's turn to the last for being distracted. But the way things sometimes must be done in 4th in no way affect how I would do things in another edition. I only change how things are done in 4th for 4th. It would be really like saying how things were done in Rifts changed the way I play D&D. They are too dissimilar systems to translate playstyles into each other. [/QUOTE]
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