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<blockquote data-quote="Tormyr" data-source="post: 6394593" data-attributes="member: 6776887"><p>Most of it should work by increasing the number of creatures in an encounter. 4 kobolds are a moderate encounter for a 4 person level 1 party. 12 would be a moderate encounter for a 4 person level 4 party. What size is your group?</p><p></p><p>In certain cases, such as the boss fight at the end of chapter 1, that will not work. In that case, you could swap him with the half dragon veteran from the monster manual. There is a note in the adventure that says dragonclaws can be changed to CR2 dragonwings by doubling their hit dice.</p><p></p><p>I have taken a 6 person level 4 party through Legacy of the Crystal Shard (a level 1 adventure), and it can be a bit annoying scaling up encounters and reskinning monsters. It works, but you will be doing it for the entire adventure.</p><p></p><p>My suggestion would be to scale up the adventures but only hand out experience for the adventure as written. (i.e. 50 for an encounter instead of the scaled up 500 or whatever). This will slow down the progression and allow the adventure to catch up to them. Otherwise, the party will always have access to better abilities which can do some serious damage to encounters and the adventure (i.e. too easy). There was a note that XP should be handed out by number of creatures versus the multiplied XP budget for the encounter. In the kobold example above, 12 kobolds are worth 300 XP total while the scaled up XP budget would be 900 XP. If each member of the party in the example above got 75XP instead of 225XP, that would allow the adventure to catch up with them. Something like this might need buy in from the players, though.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6394593, member: 6776887"] Most of it should work by increasing the number of creatures in an encounter. 4 kobolds are a moderate encounter for a 4 person level 1 party. 12 would be a moderate encounter for a 4 person level 4 party. What size is your group? In certain cases, such as the boss fight at the end of chapter 1, that will not work. In that case, you could swap him with the half dragon veteran from the monster manual. There is a note in the adventure that says dragonclaws can be changed to CR2 dragonwings by doubling their hit dice. I have taken a 6 person level 4 party through Legacy of the Crystal Shard (a level 1 adventure), and it can be a bit annoying scaling up encounters and reskinning monsters. It works, but you will be doing it for the entire adventure. My suggestion would be to scale up the adventures but only hand out experience for the adventure as written. (i.e. 50 for an encounter instead of the scaled up 500 or whatever). This will slow down the progression and allow the adventure to catch up to them. Otherwise, the party will always have access to better abilities which can do some serious damage to encounters and the adventure (i.e. too easy). There was a note that XP should be handed out by number of creatures versus the multiplied XP budget for the encounter. In the kobold example above, 12 kobolds are worth 300 XP total while the scaled up XP budget would be 900 XP. If each member of the party in the example above got 75XP instead of 225XP, that would allow the adventure to catch up with them. Something like this might need buy in from the players, though. [/QUOTE]
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