Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Has anyone ever made a large dungeon/adventure using mostly minions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D'karr" data-source="post: 5905695" data-attributes="member: 336"><p>I was part of [MENTION=38140]Frylock[/MENTION]'s test group as he was developing the system. The thematic encounter was one of the great things to come out of this. It really helps give the DM another "tool" in their pocket.</p><p></p><p></p><p></p><p>The monster initiative was an "issue" but it really gave the monsters an opportunity to act. It's important for the monsters to get to do their thing at least once in the encounter or the rest of the system really handicaps them. The idea is to have "quicker" significant combats that play to the "feel" of the dungeon crawl.</p><p></p><p>Traps were a pain in the ass, but discovering them is routinely trivial at high levels. So they are too easily "avoided". If you want to keep the trap "discoverable", one "fix" might be to NOT describe the trap in game terms at all. The PCs will discover something, but have to spend time actually investigating it to discover how to disable/avoid it. In that period of time the DM can still spring the encounter.</p><p></p><p>Traps should probably not be a lone encounter situation. That way is simply too easy. They should be mixed in with an occurring encounter.</p><p></p><p>[MENTION=38140]Frylock[/MENTION] does frequent these boards on occassion. I hope he drops by and comments on it. He did spend an inordinate amount of time trying to kill our characters with his system, and it was quite fun.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5905695, member: 336"] I was part of [MENTION=38140]Frylock[/MENTION]'s test group as he was developing the system. The thematic encounter was one of the great things to come out of this. It really helps give the DM another "tool" in their pocket. The monster initiative was an "issue" but it really gave the monsters an opportunity to act. It's important for the monsters to get to do their thing at least once in the encounter or the rest of the system really handicaps them. The idea is to have "quicker" significant combats that play to the "feel" of the dungeon crawl. Traps were a pain in the ass, but discovering them is routinely trivial at high levels. So they are too easily "avoided". If you want to keep the trap "discoverable", one "fix" might be to NOT describe the trap in game terms at all. The PCs will discover something, but have to spend time actually investigating it to discover how to disable/avoid it. In that period of time the DM can still spring the encounter. Traps should probably not be a lone encounter situation. That way is simply too easy. They should be mixed in with an occurring encounter. [MENTION=38140]Frylock[/MENTION] does frequent these boards on occassion. I hope he drops by and comments on it. He did spend an inordinate amount of time trying to kill our characters with his system, and it was quite fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Has anyone ever made a large dungeon/adventure using mostly minions?
Top