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Has D&D abandoned the "martial barbarian"?
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<blockquote data-quote="Minigiant" data-source="post: 8366188" data-attributes="member: 63508"><p>Has D&D more or less given upon promotion of a barbarian that doesn't have overtly supernatural or magical features?</p><p></p><p>In 4e the barbarian was firmly placed in the Primal Power source. Even the essentials berserker was martial/primal. It took a bit of finagling to avoid the powers that didn't give you claws, flight,or lightning powers.</p><p></p><p>In 5e, barbarian base doesn't have unmistakable magical abilities. However once you get passed the bad berserker, the subclasses really push the Rage Magic. 5e barbarian subclasses are straight up called "primal paths" and mostly adjust your rage by having spirits or energy spout out of your barbarian when they rage. The Totem Warrior takes along while to not be visibly magical from the outside. However WOTC has the other paths quickly run pass the barbarian having blatant supernatural feature.</p><p></p><p>Even in 3e, the prestige classes and feats that weren't patchworks to the rigid system to give barbarians options... quickly go down the "when you rage you turn into a bear" mindset.</p><p></p><p>So has the D&D designers and community given up on the martial barbarian? Or is it more that the supernatural primal barbarian is more exciting and easier to design and homebrew?</p><p></p><p>One thing I feel D&D is missing or losing is the Warrior of Physicality. The fighter, as time marches on, has become more academic in its method of fighting. Fighters have become masters of the weapon arts. Whereas traditionally the barbarian was just harder better, faster stronger and would cleave opponents in two with mostly their higher strength and speed. However there has been a shift of barbarians being more warlocky and reliant on the support of spirits, gods, or straight magic to make the axe swing faster. If the axe swings faster at all.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8366188, member: 63508"] Has D&D more or less given upon promotion of a barbarian that doesn't have overtly supernatural or magical features? In 4e the barbarian was firmly placed in the Primal Power source. Even the essentials berserker was martial/primal. It took a bit of finagling to avoid the powers that didn't give you claws, flight,or lightning powers. In 5e, barbarian base doesn't have unmistakable magical abilities. However once you get passed the bad berserker, the subclasses really push the Rage Magic. 5e barbarian subclasses are straight up called "primal paths" and mostly adjust your rage by having spirits or energy spout out of your barbarian when they rage. The Totem Warrior takes along while to not be visibly magical from the outside. However WOTC has the other paths quickly run pass the barbarian having blatant supernatural feature. Even in 3e, the prestige classes and feats that weren't patchworks to the rigid system to give barbarians options... quickly go down the "when you rage you turn into a bear" mindset. So has the D&D designers and community given up on the martial barbarian? Or is it more that the supernatural primal barbarian is more exciting and easier to design and homebrew? One thing I feel D&D is missing or losing is the Warrior of Physicality. The fighter, as time marches on, has become more academic in its method of fighting. Fighters have become masters of the weapon arts. Whereas traditionally the barbarian was just harder better, faster stronger and would cleave opponents in two with mostly their higher strength and speed. However there has been a shift of barbarians being more warlocky and reliant on the support of spirits, gods, or straight magic to make the axe swing faster. If the axe swings faster at all. [/QUOTE]
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Has D&D abandoned the "martial barbarian"?
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