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Has Paizo ever talked about releasing their adventures in 5E format?
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<blockquote data-quote="Jester David" data-source="post: 7591247" data-attributes="member: 37579"><p>But don't take my word for it.</p><p>Let's actually look at the numbers. </p><p></p><p>Someone was converting Rise of the Runelords to 5e: <a href="https://docs.google.com/document/d/1kloyX_I_8wP9WGzwzKj-tJMh-TfyGcotrIu7xuHUjF8/edit#heading=h.zdv649y4xlsk" target="_blank">https://docs.google.com/document/d/1kloyX_I_8wP9WGzwzKj-tJMh-TfyGcotrIu7xuHUjF8/edit#heading=h.zdv649y4xlsk</a>The wordcounts are 8500 and 5000 for parts 1 and 2. Now that book likely converts more than necessary, it's also pretty simple. So we'll go with 9000 words. </p><p>At Paizo's $0.07 per word ( <a href="http://www.enworld.org/forum/content.php?2301-What-s-a-Freelance-RPG-Writer-Worth" target="_blank">http://www.enworld.org/forum/content.php?2301-What-s-a-Freelance-RPG-Writer-Worth</a> ) that's a cost of $630 for the writer. It's as little as 15 pages or as much as 20 with art. </p><p>I tend to charge $8 per page for my development/design editing passes, but I'm sure Paizo pays more. Maybe $10 a page. So that's another $150 pages. So the cost to freelancers is $780. </p><p></p><p>Plus layout, which they have people on salary to do. This shouldn't be much more difficult than laying out a Player's Guide, which they give away. But we'll add an extra $125 for one day's work doing InDesign, as all the art assets, fonts, and the like would be done. Formatting should be quick for an experienced staff member. </p><p></p><p>That's a grand total of $905 in expenses. </p><p>Because, again, all the art has already been bought and paid for. All the text of writing the adventure is done. </p><p></p><p>At $5 per book, if they sell more than 181 copies, they're in the black. That's a <em>tiny</em> number of books. Or they could do a lump product that has conversions of full APs, at a cost of around $5500. Selling those for, oh, $20 moves the break-even number to 275. Still a tiny number, but you don't have to worry about people not buying the 5th or 6ths part of the AP.</p><p>275 copies is nothing. Even for this industry. That's a little more than a Electrum seller on DMsGuild/ DriveThru. And when Kickstarters can sell 10,000 copies, 275 is nothing. Even if they only move 1000 copies, which is a pretty small number, that's over $14,500 profit. But they reach a potential audience of 5,000 to 10,000 people. That's as much as $194,000 dollars.</p><p></p><p>That's all in addition to sales of the AP themselves, which might sell additional copies to interested 5e players who would otherwise skip them.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7591247, member: 37579"] But don't take my word for it. Let's actually look at the numbers. Someone was converting Rise of the Runelords to 5e: [URL]https://docs.google.com/document/d/1kloyX_I_8wP9WGzwzKj-tJMh-TfyGcotrIu7xuHUjF8/edit#heading=h.zdv649y4xlsk[/URL]The wordcounts are 8500 and 5000 for parts 1 and 2. Now that book likely converts more than necessary, it's also pretty simple. So we'll go with 9000 words. At Paizo's $0.07 per word ( [URL]http://www.enworld.org/forum/content.php?2301-What-s-a-Freelance-RPG-Writer-Worth[/URL] ) that's a cost of $630 for the writer. It's as little as 15 pages or as much as 20 with art. I tend to charge $8 per page for my development/design editing passes, but I'm sure Paizo pays more. Maybe $10 a page. So that's another $150 pages. So the cost to freelancers is $780. Plus layout, which they have people on salary to do. This shouldn't be much more difficult than laying out a Player's Guide, which they give away. But we'll add an extra $125 for one day's work doing InDesign, as all the art assets, fonts, and the like would be done. Formatting should be quick for an experienced staff member. That's a grand total of $905 in expenses. Because, again, all the art has already been bought and paid for. All the text of writing the adventure is done. At $5 per book, if they sell more than 181 copies, they're in the black. That's a [I]tiny[/I] number of books. Or they could do a lump product that has conversions of full APs, at a cost of around $5500. Selling those for, oh, $20 moves the break-even number to 275. Still a tiny number, but you don't have to worry about people not buying the 5th or 6ths part of the AP. 275 copies is nothing. Even for this industry. That's a little more than a Electrum seller on DMsGuild/ DriveThru. And when Kickstarters can sell 10,000 copies, 275 is nothing. Even if they only move 1000 copies, which is a pretty small number, that's over $14,500 profit. But they reach a potential audience of 5,000 to 10,000 people. That's as much as $194,000 dollars. That's all in addition to sales of the AP themselves, which might sell additional copies to interested 5e players who would otherwise skip them. [/QUOTE]
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Has Paizo ever talked about releasing their adventures in 5E format?
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