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<blockquote data-quote="Romnipotent" data-source="post: 2325288" data-attributes="member: 23770"><p>we play in gurps (current group) and my GM's constantly using our flaws for inter character and party conflict. Not because he wants to but because its what happens.</p><p>Our actions result in positive and negetive results. The games more deadly than D&D, so we have a greater sense of mortality, where as in D&D a raise dead or reincarnate might be an eventual plan, even if quickly realised. Expenses are higher, profits seemingly lower, and theres a difficulty to buying magical weaponry, at least its a great game.</p><p>Shocking thing, hmmm. We've been adventuring with a wanted Criminal and pyromaniac, (Although metagamingly I know he has an evil twin) and have just found a bounty on his head. Meanwhile the character in question has disappeared! How convenient for the player <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Romnipotent, post: 2325288, member: 23770"] we play in gurps (current group) and my GM's constantly using our flaws for inter character and party conflict. Not because he wants to but because its what happens. Our actions result in positive and negetive results. The games more deadly than D&D, so we have a greater sense of mortality, where as in D&D a raise dead or reincarnate might be an eventual plan, even if quickly realised. Expenses are higher, profits seemingly lower, and theres a difficulty to buying magical weaponry, at least its a great game. Shocking thing, hmmm. We've been adventuring with a wanted Criminal and pyromaniac, (Although metagamingly I know he has an evil twin) and have just found a bounty on his head. Meanwhile the character in question has disappeared! How convenient for the player :P [/QUOTE]
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