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<blockquote data-quote="Art Waring" data-source="post: 8852565" data-attributes="member: 7037141"><p>Sure sure. All true, but to put it in context I was talking about the Urza's Block meta, which included the three original urza sets (Urzas Saga, Legacy, & Destiny), and the meta back then was cutthroat in the extreme. The decks I made were always built to deal with mono blue control decks all running the same combos (heavy on counters, with both masticore and morphling in most decks), or some variation of Mind over matter -> time spiral -> Stroke of Genius types.</p><p></p><p><a href="http://web.archive.org/web/19991012083035/http://thedojo.com:80/d992/dtb-ubc.shtml" target="_blank">Here's a list of the top decks from that era</a>, if you look at the builds they are all very similar, masticore present in 6 out of the top ten decks. Powder Keg in six out of ten decks. Morphling in four out of ten. Here is a deck I have seen and played against numerous times in different variations. Back then everyone knew exactly what to expect at a tournament, with several players all using variations on the same deck, because everyone knew what decks were used at the top tiers and copied the meta.</p><p></p><p>You don't even want to see these mono blue decks play against each other, it was so tedious.</p><p></p><table style='width: 100%'><tr><td><u>Main Deck:</u><br /> 3 Masticore<br /> 4 Powder Keg<br /> 3 Scrying Glass<br /> <br /> 4 Annul<br /> 4 Miscalculation<br /> 2 Palinchron or Morphling depends<br /> 4 Power Sink<br /> 1 Quash<br /> 4 Rewind<br /> 1 Temporal Adept<br /> 4 Treachery<br /> <br /> 3 Blasted landscape<br /> 4 Faerie Conclave<br /> 3 Remote Isles<br /> 16 Islands<br /> <br /> </td><td><u>Sideboard:</u><br /> 2 Ticking Gnomes<br /> 4 Energy Field<br /> 3 Hibernation<br /> 2 Quash<br /> 1 Temporal Adept<br /> 3 Weatherseed Faeries<br /> </td></tr></table></blockquote><p></p>
[QUOTE="Art Waring, post: 8852565, member: 7037141"] Sure sure. All true, but to put it in context I was talking about the Urza's Block meta, which included the three original urza sets (Urzas Saga, Legacy, & Destiny), and the meta back then was cutthroat in the extreme. The decks I made were always built to deal with mono blue control decks all running the same combos (heavy on counters, with both masticore and morphling in most decks), or some variation of Mind over matter -> time spiral -> Stroke of Genius types. [URL='http://web.archive.org/web/19991012083035/http://thedojo.com:80/d992/dtb-ubc.shtml']Here's a list of the top decks from that era[/URL], if you look at the builds they are all very similar, masticore present in 6 out of the top ten decks. Powder Keg in six out of ten decks. Morphling in four out of ten. Here is a deck I have seen and played against numerous times in different variations. Back then everyone knew exactly what to expect at a tournament, with several players all using variations on the same deck, because everyone knew what decks were used at the top tiers and copied the meta. You don't even want to see these mono blue decks play against each other, it was so tedious. [TABLE] [TR] [TD][U]Main Deck:[/U] 3 Masticore 4 Powder Keg 3 Scrying Glass 4 Annul 4 Miscalculation 2 Palinchron or Morphling depends 4 Power Sink 1 Quash 4 Rewind 1 Temporal Adept 4 Treachery 3 Blasted landscape 4 Faerie Conclave 3 Remote Isles 16 Islands [/TD] [TD][U]Sideboard:[/U] 2 Ticking Gnomes 4 Energy Field 3 Hibernation 2 Quash 1 Temporal Adept 3 Weatherseed Faeries [/TD] [/TR] [/TABLE] [/QUOTE]
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