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Hasbro selling D&D IP?
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<blockquote data-quote="jgsugden" data-source="post: 9254297" data-attributes="member: 2629"><p>Hasbro goes up and down - like most companies. The change in the markets is different this time - but it has been different before. Acquiring an IP/product that would have 3X revenue and using their capabilities to give it 10X or 20X revenue is a tradition with Hasbro - and one of the ways that it recovers from downturns.</p><p></p><p>As for D&D failing: We'll know by the end of 2024. This is the first time they've seen such massive competition at the time of release of a new edition. They have a lot invested based upon the assumption they'll have almost the entire market share. Daggerheart and Tales of the Valiant will both have the potential to a.) become alternative sales, and b.) disrupt play groups that can't decide on a system resulting in more groups ending due to frustrations over the game system 'forced' on people.</p><p></p><p>D&D might skate through just fine. They may also see a huge underperforming against expectations in the highest revenue per edition years they normally have. We'll see. If Daggerheart, in particular, ends up being a really strong system that people like ... it could be significant.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9254297, member: 2629"] Hasbro goes up and down - like most companies. The change in the markets is different this time - but it has been different before. Acquiring an IP/product that would have 3X revenue and using their capabilities to give it 10X or 20X revenue is a tradition with Hasbro - and one of the ways that it recovers from downturns. As for D&D failing: We'll know by the end of 2024. This is the first time they've seen such massive competition at the time of release of a new edition. They have a lot invested based upon the assumption they'll have almost the entire market share. Daggerheart and Tales of the Valiant will both have the potential to a.) become alternative sales, and b.) disrupt play groups that can't decide on a system resulting in more groups ending due to frustrations over the game system 'forced' on people. D&D might skate through just fine. They may also see a huge underperforming against expectations in the highest revenue per edition years they normally have. We'll see. If Daggerheart, in particular, ends up being a really strong system that people like ... it could be significant. [/QUOTE]
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