Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hate ASI's ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulffolk" data-source="post: 7060506" data-attributes="member: 6871450"><p>Does anybody else dislike Ability Score Increases? My main problem with ASI's is that so many characters end up with the exact same stats, especially combined with the standard array of scores, and the opportunity to put multiple ASI's into improving one ability. It irks me that every Wizard ends up with 20 Intelligence, and every Barbarian has 20 Strength, or Fighters that always have a 20 in either Strength or Dexterity, etc.</p><p></p><p>I am thinking that limiting each ability to a max of +2 points of ASI, combined with my preferred method of random ability generation, might be a good idea. My method to get starting abilities is to roll 3d6 and replace any one of those dice with a 4. This generates abilities between 6 - 16, with a curve that is slightly above average, but still allowing for max abilities to be uncommon and very low scores to be rare.</p><p></p><p>Racial adjustments could allow for an 18, plus one ASI could still allow for a 20, but it would be less automatic. Even standard Humans with a 16 +1 for race could eventually get a 20 with +2 from ASI and +1 more from a feat.</p><p></p><p>However, the benefit I see to this is that not every character will roll a 16 amongst their starting stats, so not every hero will end up being the "optimized" powerhouse we tend to see now. There could potentially be a difference between high level builds without that difference being crippling. Not every Barbarian should be as strong as Conan, after all. Some Wizards should be smarter than others even when 20th level.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7060506, member: 6871450"] Does anybody else dislike Ability Score Increases? My main problem with ASI's is that so many characters end up with the exact same stats, especially combined with the standard array of scores, and the opportunity to put multiple ASI's into improving one ability. It irks me that every Wizard ends up with 20 Intelligence, and every Barbarian has 20 Strength, or Fighters that always have a 20 in either Strength or Dexterity, etc. I am thinking that limiting each ability to a max of +2 points of ASI, combined with my preferred method of random ability generation, might be a good idea. My method to get starting abilities is to roll 3d6 and replace any one of those dice with a 4. This generates abilities between 6 - 16, with a curve that is slightly above average, but still allowing for max abilities to be uncommon and very low scores to be rare. Racial adjustments could allow for an 18, plus one ASI could still allow for a 20, but it would be less automatic. Even standard Humans with a 16 +1 for race could eventually get a 20 with +2 from ASI and +1 more from a feat. However, the benefit I see to this is that not every character will roll a 16 amongst their starting stats, so not every hero will end up being the "optimized" powerhouse we tend to see now. There could potentially be a difference between high level builds without that difference being crippling. Not every Barbarian should be as strong as Conan, after all. Some Wizards should be smarter than others even when 20th level. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hate ASI's ?
Top