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Hate ASI's ?
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<blockquote data-quote="Blue" data-source="post: 7060783" data-attributes="member: 20564"><p>I love ASIs as a concept. Great multiclassing balance point, hard choice if you want an ASI or a feat. Here's some of the things I see changing if you limit ASIs to max +2 to an ability score so you can evaluate for yourself if they are important at your table.</p><p></p><ul> <li data-xf-list-type="ul">MAD characters will get more bonus over time then SAD characters - like a monk might want a good dex, good wis and good con, while a fighter archer just needs dex. The former can get more "full +2" mileage out of ASIs. </li> <li data-xf-list-type="ul">Fighter and Rogue are somewhat disadvantaged - with them getting additional ASIs as part of their class, losing great places to put them and having to settle sooner for good or meh is a nerf. </li> <li data-xf-list-type="ul">Magic items that boost ability scores become much more powerful - getting a 19 STR or INT from an uncommon item will make you a powerhouse. </li> <li data-xf-list-type="ul">How well you roll will determine the maximum potential of your character. Even back in editions prior to increasing ability scores with level there was magic to permenantly raise them. Now if you roll a 14 max you need to say you'll never be a top-of-the-line hero mechanically able to compete with the guy who rolled 18. </li> <li data-xf-list-type="ul">Odd multiclassing gets a boost - less worry about matching up your ability scores when multiclassing. Hey, your 14 CHR is more then good enough to pick up sorcerer even if your original class has no CHR focus. </li> <li data-xf-list-type="ul">Some class balance at high levels assumes 20 ability scores. For instance, bardic inspiration uses and many cleric domains base usage on prime ability score modifiers and balance assumes they will eventually get to 5. </li> </ul><p></p><p>Also, is the ASI +2 still capped at 20, or if you roll an 18 and have a racial +2 can you increase it with an ASI to 22?</p></blockquote><p></p>
[QUOTE="Blue, post: 7060783, member: 20564"] I love ASIs as a concept. Great multiclassing balance point, hard choice if you want an ASI or a feat. Here's some of the things I see changing if you limit ASIs to max +2 to an ability score so you can evaluate for yourself if they are important at your table. [LIST] [*]MAD characters will get more bonus over time then SAD characters - like a monk might want a good dex, good wis and good con, while a fighter archer just needs dex. The former can get more "full +2" mileage out of ASIs. [*]Fighter and Rogue are somewhat disadvantaged - with them getting additional ASIs as part of their class, losing great places to put them and having to settle sooner for good or meh is a nerf. [*]Magic items that boost ability scores become much more powerful - getting a 19 STR or INT from an uncommon item will make you a powerhouse. [*]How well you roll will determine the maximum potential of your character. Even back in editions prior to increasing ability scores with level there was magic to permenantly raise them. Now if you roll a 14 max you need to say you'll never be a top-of-the-line hero mechanically able to compete with the guy who rolled 18. [*]Odd multiclassing gets a boost - less worry about matching up your ability scores when multiclassing. Hey, your 14 CHR is more then good enough to pick up sorcerer even if your original class has no CHR focus. [*]Some class balance at high levels assumes 20 ability scores. For instance, bardic inspiration uses and many cleric domains base usage on prime ability score modifiers and balance assumes they will eventually get to 5. [/LIST] Also, is the ASI +2 still capped at 20, or if you roll an 18 and have a racial +2 can you increase it with an ASI to 22? [/QUOTE]
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