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D&D Older Editions
Hate or aggro rules in 4e
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<blockquote data-quote="Jack99" data-source="post: 3726931" data-attributes="member: 53135"><p>Jarrod pretty much nailed the issue at hand. As long as the fighter is not the one who does the most damage in a party, and have basically no other way to incapacitate monsters, you need a "taunt" ability similar to goad or the knight ability in order to keep the fighter viable. Else you will either have monsters that simply ignore the fighter due to either too high AC/hp or too little damage. Why try to do 200+ damage to someone with AC 45, when its just as easy to go for the rogue with 100 hps and AC 25?</p><p></p><p>However, if you make the fighter the top dog in melee damage, while he has the highest hps and the highest AC, you create a significant imbalance. Therefore, the most logic fix is a taunt ability. Just need to be careful when you make it.</p></blockquote><p></p>
[QUOTE="Jack99, post: 3726931, member: 53135"] Jarrod pretty much nailed the issue at hand. As long as the fighter is not the one who does the most damage in a party, and have basically no other way to incapacitate monsters, you need a "taunt" ability similar to goad or the knight ability in order to keep the fighter viable. Else you will either have monsters that simply ignore the fighter due to either too high AC/hp or too little damage. Why try to do 200+ damage to someone with AC 45, when its just as easy to go for the rogue with 100 hps and AC 25? However, if you make the fighter the top dog in melee damage, while he has the highest hps and the highest AC, you create a significant imbalance. Therefore, the most logic fix is a taunt ability. Just need to be careful when you make it. [/QUOTE]
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Hate or aggro rules in 4e
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