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D&D Older Editions
Hate or aggro rules in 4e
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<blockquote data-quote="Victim" data-source="post: 3728070" data-attributes="member: 78"><p>IGG requires that the character using it threaten the foe and be adjacent to the ally. Tactically speaking, it's possible to negate it with a five foot step. A party remaining adjacent to enjoy its benefits is not flanking, and is extremely bunched up and thus a prime target for AoE and lacking the ability to threaten dispersed opponents.</p><p></p><p>If you're comparing it to buff effects, then IGG still comes up short in my opinion. Sure, it's unlimited use, but a good buff will usually affect the whole group, and will continue to provide its bonus without the party jumping through a hoop every round.</p><p></p><p>The fact that you can apparently call Persistent, Mass Mage Armor is 9th level spell effect with a straight face means that our ideas on balance are so far apart that we might as well be on different planets anyway. At least we can agree that the opportunity cost of using Aid Another in combat is generally way too high for its benefit.</p></blockquote><p></p>
[QUOTE="Victim, post: 3728070, member: 78"] IGG requires that the character using it threaten the foe and be adjacent to the ally. Tactically speaking, it's possible to negate it with a five foot step. A party remaining adjacent to enjoy its benefits is not flanking, and is extremely bunched up and thus a prime target for AoE and lacking the ability to threaten dispersed opponents. If you're comparing it to buff effects, then IGG still comes up short in my opinion. Sure, it's unlimited use, but a good buff will usually affect the whole group, and will continue to provide its bonus without the party jumping through a hoop every round. The fact that you can apparently call Persistent, Mass Mage Armor is 9th level spell effect with a straight face means that our ideas on balance are so far apart that we might as well be on different planets anyway. At least we can agree that the opportunity cost of using Aid Another in combat is generally way too high for its benefit. [/QUOTE]
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Hate or aggro rules in 4e
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