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<blockquote data-quote="kalani" data-source="post: 6833691" data-attributes="member: 88085"><p>That is correct, you can create your own (custom) traits/ideals/bonds/flaws, and/or choose them from any source (including 3rd party sources). These are just roleplaying hooks after all, and don't carry any mechanical weight (outside of inspiration).</p><p></p><p><strong>With that being said:</strong> When creating/choosing custom traits/ideals/bonds/flaws, players should be mindful not to choose options that would be inherently disruptive to the table. For example, saying that you are intolerant of elves is one thing (as you might roleplay being irritable, and resort to eye-rolling when someone pulls some stereotypical elf behavior), but choosing an option that says "I never work with elves and kill them on sight" is inherently disruptive.</p></blockquote><p></p>
[QUOTE="kalani, post: 6833691, member: 88085"] That is correct, you can create your own (custom) traits/ideals/bonds/flaws, and/or choose them from any source (including 3rd party sources). These are just roleplaying hooks after all, and don't carry any mechanical weight (outside of inspiration). [B]With that being said:[/B] When creating/choosing custom traits/ideals/bonds/flaws, players should be mindful not to choose options that would be inherently disruptive to the table. For example, saying that you are intolerant of elves is one thing (as you might roleplay being irritable, and resort to eye-rolling when someone pulls some stereotypical elf behavior), but choosing an option that says "I never work with elves and kill them on sight" is inherently disruptive. [/QUOTE]
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