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Have the level ranking of 5th ed made levels 1 and 2 pointless?
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<blockquote data-quote="Charlaquin" data-source="post: 7509372" data-attributes="member: 6779196"><p>They <em>also</em> came right and said they were designed to ease new players into the game and introduce them to their class abilities a little at a time. These two goals are not mutually exclusive.</p><p></p><p></p><p>That’s just plain not true. Just because something is introductory doesn’t mean it can’t still be enjoyable to those with experience. I prefer skiing greens and blues over blacks. I enjoy the first half of Portal. I’ve played and run Lost Mine of Phandelver many times. Just because experienced players enjoy levels 1 and 2, that is not evidence that those levels are not meant to introduce new players to their classes.</p><p></p><p></p><p>That introductory product was also designed to be a complete and satisfying adventure. A game that only introduced you to its concepts but didn’t give you an opportunity to test and enjoy what you had learned wouldn’t be much of an introductory product. You wouldn’t make a demo that only included the tutorial.</p><p></p><p></p><p>That’s not the metric, so...</p><p></p><p></p><p>Levels 1 and 2 were specifically designed to be introductory. WotC explicitly said as much during the playtest. They were also designed to accommodate players who enjoy the zero to hero style. They also said as much during the playtest. Shockingly, game designers are capable of designing to satisfy multiple goals.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7509372, member: 6779196"] They [i]also[/i] came right and said they were designed to ease new players into the game and introduce them to their class abilities a little at a time. These two goals are not mutually exclusive. That’s just plain not true. Just because something is introductory doesn’t mean it can’t still be enjoyable to those with experience. I prefer skiing greens and blues over blacks. I enjoy the first half of Portal. I’ve played and run Lost Mine of Phandelver many times. Just because experienced players enjoy levels 1 and 2, that is not evidence that those levels are not meant to introduce new players to their classes. That introductory product was also designed to be a complete and satisfying adventure. A game that only introduced you to its concepts but didn’t give you an opportunity to test and enjoy what you had learned wouldn’t be much of an introductory product. You wouldn’t make a demo that only included the tutorial. That’s not the metric, so... Levels 1 and 2 were specifically designed to be introductory. WotC explicitly said as much during the playtest. They were also designed to accommodate players who enjoy the zero to hero style. They also said as much during the playtest. Shockingly, game designers are capable of designing to satisfy multiple goals. [/QUOTE]
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Have the level ranking of 5th ed made levels 1 and 2 pointless?
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