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Have we failed to discourage min-maxing?
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<blockquote data-quote="Pauper" data-source="post: 6854556" data-attributes="member: 17607"><p>So far, so good. Our group got together, put some finishing touches on their characters, and jumped into the Suits of the Mists adventure. Because we spent a fair amount of time doing the exposition dump, we only had time to do one of the scenarios, and the players (remembering their experiences with other characters playing Tales Trees Tell) decided to run Scenario 4.</p><p></p><p>[sblock]My tweaks seemed to work really well. Changing Jeny's task from 'kill an elk and bring me its heart' to 'bring me the still-beating heart from a living elk, and here's the ritual you do it with' changed the elk fight from a stand up combat into a tense, exciting scene.</p><p></p><p>It started with the rogue sneaking up close to where the elk were drinking from the creek; he noticed that one of the elk appeared sickly and decided to try to lasso that elk with a rope, since Strength was his dump stat. However, he missed the DC10 roll (called out in the module as the default DC for actions not otherwise covered) by one, and I described how the other elk bolted while the sickly elk was trying to get his feet under him. Reeling the rope back in for another throw would give the elk time to escape, so he leapt out from the brush and grappled the elk. Good rolls (and a hasty decision to impose disadvantage on the elk's ability checks due to its illness) allowed him to limit the elk's mobility until the rest of the party could catch up and help hog-tie the elk's legs, at which point the cleric performed the ritual and removed the elk's heart, Temple-of-Doom style.</p><p></p><p>As an added bonus, the cleric's player is a bow-hunter, while the rogue's grew up on a farm where he participated in horse-wrangling that sometimes ended up very similar to how this scene played out. Both players noted that the verisimilitude in the scene added to their enjoyment, which is always a plus.[/sblock]</p><p></p><p>So a Dex-optimized rogue ended up relying on his dump stat to help the party succeed in its mission. I call that a win!</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6854556, member: 17607"] So far, so good. Our group got together, put some finishing touches on their characters, and jumped into the Suits of the Mists adventure. Because we spent a fair amount of time doing the exposition dump, we only had time to do one of the scenarios, and the players (remembering their experiences with other characters playing Tales Trees Tell) decided to run Scenario 4. [sblock]My tweaks seemed to work really well. Changing Jeny's task from 'kill an elk and bring me its heart' to 'bring me the still-beating heart from a living elk, and here's the ritual you do it with' changed the elk fight from a stand up combat into a tense, exciting scene. It started with the rogue sneaking up close to where the elk were drinking from the creek; he noticed that one of the elk appeared sickly and decided to try to lasso that elk with a rope, since Strength was his dump stat. However, he missed the DC10 roll (called out in the module as the default DC for actions not otherwise covered) by one, and I described how the other elk bolted while the sickly elk was trying to get his feet under him. Reeling the rope back in for another throw would give the elk time to escape, so he leapt out from the brush and grappled the elk. Good rolls (and a hasty decision to impose disadvantage on the elk's ability checks due to its illness) allowed him to limit the elk's mobility until the rest of the party could catch up and help hog-tie the elk's legs, at which point the cleric performed the ritual and removed the elk's heart, Temple-of-Doom style. As an added bonus, the cleric's player is a bow-hunter, while the rogue's grew up on a farm where he participated in horse-wrangling that sometimes ended up very similar to how this scene played out. Both players noted that the verisimilitude in the scene added to their enjoyment, which is always a plus.[/sblock] So a Dex-optimized rogue ended up relying on his dump stat to help the party succeed in its mission. I call that a win! -- Pauper [/QUOTE]
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