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Have we failed to discourage min-maxing?
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<blockquote data-quote="felwred" data-source="post: 6854583" data-attributes="member: 6805714"><p>CoC is a great game to teach and encourage role-playing. As a general rule, combat in Cthulhu is very bad - if it's against a mythos creature it means death (often). CoC's fun is the role playing.</p><p></p><p>One trigger we can use as DM's is to remind players that role-playing through scenarios instead of killing the NPCs awards the same XP. Even in AL, "overcoming" a creature doesn't have to mean killing it. I had a group of PC's Sunday night drink a main antagonist under the table to remove him as a threat. They could have just attacked him but using their brains, they figured out a good solution that had less threat to them (and was more fun).</p><p></p><p>Strahd, overall, will present role-play opportunities especially when you have Strahd himself or his direct followers encounter the party. They will get the feel pretty quickly that hack and slash won't work. Strahd is the archetype smart villain not putting himself in harm's way but enjoying taunting the party and monologing. Beating him should require taking advantage of that.</p><p></p><p>Fred</p><p></p><p>Fred</p></blockquote><p></p>
[QUOTE="felwred, post: 6854583, member: 6805714"] CoC is a great game to teach and encourage role-playing. As a general rule, combat in Cthulhu is very bad - if it's against a mythos creature it means death (often). CoC's fun is the role playing. One trigger we can use as DM's is to remind players that role-playing through scenarios instead of killing the NPCs awards the same XP. Even in AL, "overcoming" a creature doesn't have to mean killing it. I had a group of PC's Sunday night drink a main antagonist under the table to remove him as a threat. They could have just attacked him but using their brains, they figured out a good solution that had less threat to them (and was more fun). Strahd, overall, will present role-play opportunities especially when you have Strahd himself or his direct followers encounter the party. They will get the feel pretty quickly that hack and slash won't work. Strahd is the archetype smart villain not putting himself in harm's way but enjoying taunting the party and monologing. Beating him should require taking advantage of that. Fred Fred [/QUOTE]
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Have we failed to discourage min-maxing?
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