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Have we failed to discourage min-maxing?
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<blockquote data-quote="Pauper" data-source="post: 6854604" data-attributes="member: 17607"><p>We kind of had that in LFR, but in the other direction -- the adventure was written assuming 'standard' characters, and then there were instructions for DMs that really wanted to challenge their players to upgrade to 'Glory Tier' to provide a challenge for highly-optimized characters.</p><p></p><p>I'll leave it to someone who was part of the design process for LFR to explain why that concept was dropped for AL (but I suspect the additional time required to design and playtest the Glory Tier material is part of the story), but I can say from my perspective, because Glory Tier didn't provide any additional rewards, none of the optimizers in my area were very interested in running it, because it increased the chances that they wouldn't complete the adventure without increasing the rewards for doing so.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6854604, member: 17607"] We kind of had that in LFR, but in the other direction -- the adventure was written assuming 'standard' characters, and then there were instructions for DMs that really wanted to challenge their players to upgrade to 'Glory Tier' to provide a challenge for highly-optimized characters. I'll leave it to someone who was part of the design process for LFR to explain why that concept was dropped for AL (but I suspect the additional time required to design and playtest the Glory Tier material is part of the story), but I can say from my perspective, because Glory Tier didn't provide any additional rewards, none of the optimizers in my area were very interested in running it, because it increased the chances that they wouldn't complete the adventure without increasing the rewards for doing so. -- Pauper [/QUOTE]
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Have we failed to discourage min-maxing?
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