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General Tabletop Discussion
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Have we failed to discourage min-maxing?
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<blockquote data-quote="Pauper" data-source="post: 6855401" data-attributes="member: 17607"><p>I think there's plenty of room within 5E for the admins to re-introduce a skill challenge mechanic in an AL adventure where it makes sense.</p><p></p><p>My own feeling (and I think I'm cribbing from another poster in the thread when I say this) is that since the skill challenge was considered a core mechanic in 4E, every adventure needed to have one, even when the structure of the adventure didn't lend itself well to including a skill challenge. This was particularly true for me with hybrid combat-skill challenges, some of which worked well, and others which just seemed like an extra set of skill rolls bolted onto the combat. In my memory, the adventures where characters had to choose to fight or contribute to the skill challenge were the most effective; skill challenges that could be completed with minor actions (which most characters didn't consistently use anyway) or which happened within the flow of combat seemed more like impositions than actual challenges.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6855401, member: 17607"] I think there's plenty of room within 5E for the admins to re-introduce a skill challenge mechanic in an AL adventure where it makes sense. My own feeling (and I think I'm cribbing from another poster in the thread when I say this) is that since the skill challenge was considered a core mechanic in 4E, every adventure needed to have one, even when the structure of the adventure didn't lend itself well to including a skill challenge. This was particularly true for me with hybrid combat-skill challenges, some of which worked well, and others which just seemed like an extra set of skill rolls bolted onto the combat. In my memory, the adventures where characters had to choose to fight or contribute to the skill challenge were the most effective; skill challenges that could be completed with minor actions (which most characters didn't consistently use anyway) or which happened within the flow of combat seemed more like impositions than actual challenges. -- Pauper [/QUOTE]
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Community
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Have we failed to discourage min-maxing?
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