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Have you as DM ever decided a module goes too far? (Possible module spoilers)
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<blockquote data-quote="CruelSummerLord" data-source="post: 3274063" data-attributes="member: 48692"><p>Heheheh, and here I always thought the storyline presented by the modules was better than the one written by Weis and Hickman. They essentially turned Riverwind and Goldmoon into ballast, killed Flint for absolutely no reason...</p><p></p><p>...but I digress. I'm just saying that, if all the characters were given equal "screen time" and not have some of them pushed into the background, and incorporated more stuff from the modules, I think it could have been done a lot better. </p><p></p><p>Ah well. </p><p></p><p>I must compliment John Morrow on how he tweaked the various parts of the Slave Lords module, although I wonder whether it wouldn't be possible to, instead of being captured without a chance to escape, make the players the victims of a hellish cat-and-mouse game when, either after defeating some of the Slave Lords or finding themselves overmatched, they run like hell and end up having to fight the Slave Lords on the run. They still have all their equipment and magical gear...although their resources are depleted and whether they have time to rest and recover their spells, hit points and supplies is another matter entirely. </p><p></p><p>Screw making the mice run through a maze...there are a few very powerful cats that want to clean their claws...</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3274063, member: 48692"] Heheheh, and here I always thought the storyline presented by the modules was better than the one written by Weis and Hickman. They essentially turned Riverwind and Goldmoon into ballast, killed Flint for absolutely no reason... ...but I digress. I'm just saying that, if all the characters were given equal "screen time" and not have some of them pushed into the background, and incorporated more stuff from the modules, I think it could have been done a lot better. Ah well. I must compliment John Morrow on how he tweaked the various parts of the Slave Lords module, although I wonder whether it wouldn't be possible to, instead of being captured without a chance to escape, make the players the victims of a hellish cat-and-mouse game when, either after defeating some of the Slave Lords or finding themselves overmatched, they run like hell and end up having to fight the Slave Lords on the run. They still have all their equipment and magical gear...although their resources are depleted and whether they have time to rest and recover their spells, hit points and supplies is another matter entirely. Screw making the mice run through a maze...there are a few very powerful cats that want to clean their claws... [/QUOTE]
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Have you as DM ever decided a module goes too far? (Possible module spoilers)
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