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Have you ever played "Join me in the dark side" type of campaigns?
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<blockquote data-quote="Deset Gled" data-source="post: 6033095" data-attributes="member: 7808"><p>I once played a chaotic neutral martial artist. We were supposed to be the heroes of the campaign, but the DM was very grey on the good-and-evil stuff, and was attempting to switch our game to a sandbox-ier style. After stopping an evil something from completing a ritual at the very last second, my character decided to complete the ritual so that he could wield the power himself. The DM ruled that this changed my alignment from neutral to evil. </p><p></p><p>Whether the DM encouraged my (relatively short) fall to evil or was simply complacent in watching it happen is debatable. Either way, my (accurately roleplayed) chaotic evil character drove the game off the rails. After that happened we lost focus on all of the existing adventure hooks we had, didn't fit in with any of the established settings, and basically failed to be adventurers. In my defense, the game was already teetering because the sandbox style really didn't work with the group, and my character turning evil was really more of the straw that broke the camel's back. This experience eventually led to a personal gaming rule that I still believe in today:</p><p></p><p>If you're going to play a campaign with evil characters, they better be lawful evil characters.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 6033095, member: 7808"] I once played a chaotic neutral martial artist. We were supposed to be the heroes of the campaign, but the DM was very grey on the good-and-evil stuff, and was attempting to switch our game to a sandbox-ier style. After stopping an evil something from completing a ritual at the very last second, my character decided to complete the ritual so that he could wield the power himself. The DM ruled that this changed my alignment from neutral to evil. Whether the DM encouraged my (relatively short) fall to evil or was simply complacent in watching it happen is debatable. Either way, my (accurately roleplayed) chaotic evil character drove the game off the rails. After that happened we lost focus on all of the existing adventure hooks we had, didn't fit in with any of the established settings, and basically failed to be adventurers. In my defense, the game was already teetering because the sandbox style really didn't work with the group, and my character turning evil was really more of the straw that broke the camel's back. This experience eventually led to a personal gaming rule that I still believe in today: If you're going to play a campaign with evil characters, they better be lawful evil characters. [/QUOTE]
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Have you ever played "Join me in the dark side" type of campaigns?
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