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Have you had a problem with "character dumping"
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<blockquote data-quote="papa_laz" data-source="post: 4691000" data-attributes="member: 7992"><p>I also have a player who could be described as having D&D ADD. Though I prefer to look at it as a form of bipolar localised to the character creation section of his mind. Before I started my campaign he came up with around 20-30 characters before finally settling on one to play. During this time he had even requested I write up the rules for him to play a miniature ogre mage, which he basically custom designed. Even though this took a couple of hours of poring over the rules in Savage Species I didn't mind as he enjoys this aspect of the game and as a DM I believe I should accomodate the wishes of the players as best I can. However this character idea and my meticulously crafted level progression table was scrapped within a week, which left me feeling a little peeved.</p><p></p><p>We've played our first session of the campaign and its all gone very well. His number crunched fire newt druid with flesh raker animal companion has turned out to be an absolute beast in combat, which seems to make him happy. However after the game he talked to me privately about possibly changing his character to an ogre fighter, which was his second preference before we started. I'm starting to become a little irritated by this as I place great importance on telling a story, and I think messing with continuity should be avoided.</p><p></p><p>He is an out and out powergamer which I don't mind because thats how he enjoys playing, but I don't want this to be a constant burden which puts extra pressure on me to work new characters into the story. I think because he doesn't really engage in the roleplaying aspect of the game his way of enjoying himself is to design a combat machine, and then once his design proves itself he feels no real attachment or compulsion to keep playing it, and wants to move onto the next design challenge.</p><p></p><p>I will argue that he should stick with this character for a couple of sessions, and if he is still sick of it and wants to kill it off then that can be arranged. But I'm hoping once I challenge the party in combat he will start to discover the potential of this complex and dynamic character.</p></blockquote><p></p>
[QUOTE="papa_laz, post: 4691000, member: 7992"] I also have a player who could be described as having D&D ADD. Though I prefer to look at it as a form of bipolar localised to the character creation section of his mind. Before I started my campaign he came up with around 20-30 characters before finally settling on one to play. During this time he had even requested I write up the rules for him to play a miniature ogre mage, which he basically custom designed. Even though this took a couple of hours of poring over the rules in Savage Species I didn't mind as he enjoys this aspect of the game and as a DM I believe I should accomodate the wishes of the players as best I can. However this character idea and my meticulously crafted level progression table was scrapped within a week, which left me feeling a little peeved. We've played our first session of the campaign and its all gone very well. His number crunched fire newt druid with flesh raker animal companion has turned out to be an absolute beast in combat, which seems to make him happy. However after the game he talked to me privately about possibly changing his character to an ogre fighter, which was his second preference before we started. I'm starting to become a little irritated by this as I place great importance on telling a story, and I think messing with continuity should be avoided. He is an out and out powergamer which I don't mind because thats how he enjoys playing, but I don't want this to be a constant burden which puts extra pressure on me to work new characters into the story. I think because he doesn't really engage in the roleplaying aspect of the game his way of enjoying himself is to design a combat machine, and then once his design proves itself he feels no real attachment or compulsion to keep playing it, and wants to move onto the next design challenge. I will argue that he should stick with this character for a couple of sessions, and if he is still sick of it and wants to kill it off then that can be arranged. But I'm hoping once I challenge the party in combat he will start to discover the potential of this complex and dynamic character. [/QUOTE]
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