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Have you heard about the "Pathfinder Online Technology Demo" Kickstarter?
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<blockquote data-quote="Cergorach" data-source="post: 5909492" data-attributes="member: 725"><p>Whoa! Ogre is a whole different beast, the game is quite expensive to produce as it was presented and it was priced relatively low ($100 isn't cheap, but it is compared to what it costs to produce). So the investment upfront would be huge and they didn't know how many they would need to make, as any indication of how many fans there would be willing to fork over $100 for a very old boardgame. They ended up with 5700+ preorder copies and in return they improved the game components and gave you extra swag. That is imho a very good give and take from both the publisher and the gaming community. The same is true for Zombicide, more preorders resulted in lower cost per item and they gave back to the backers by adding more stuff to the game the backers preordered.</p><p></p><p>I have no issue with using the marketing aspects of kickstarter, but I have a problem with using ONLY the marketing aspects of kickstarter for your own gain...</p><p></p><p></p><p>I think your confusing hostility with critique.</p><p></p><p>Straightforward? Did you know that they wouldn't be using the Pathfinder rules for the MMO? That's buried somewhere on the site in a FAQ, pretty important information imho if your interested in a PF MMO. Those posted bios might be appropriate in b2b setting, but using them to 'charm' fans is imho a bit... Yuck!</p><p></p><p>My problem with the project is that they aren't diverting enough money from Paizo to the MMO and are now using fans to soak the investment for a Tech demo. Paizo has of course already spent money on the project, they are one of the founders of Goblinworks.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 5909492, member: 725"] Whoa! Ogre is a whole different beast, the game is quite expensive to produce as it was presented and it was priced relatively low ($100 isn't cheap, but it is compared to what it costs to produce). So the investment upfront would be huge and they didn't know how many they would need to make, as any indication of how many fans there would be willing to fork over $100 for a very old boardgame. They ended up with 5700+ preorder copies and in return they improved the game components and gave you extra swag. That is imho a very good give and take from both the publisher and the gaming community. The same is true for Zombicide, more preorders resulted in lower cost per item and they gave back to the backers by adding more stuff to the game the backers preordered. I have no issue with using the marketing aspects of kickstarter, but I have a problem with using ONLY the marketing aspects of kickstarter for your own gain... I think your confusing hostility with critique. Straightforward? Did you know that they wouldn't be using the Pathfinder rules for the MMO? That's buried somewhere on the site in a FAQ, pretty important information imho if your interested in a PF MMO. Those posted bios might be appropriate in b2b setting, but using them to 'charm' fans is imho a bit... Yuck! My problem with the project is that they aren't diverting enough money from Paizo to the MMO and are now using fans to soak the investment for a Tech demo. Paizo has of course already spent money on the project, they are one of the founders of Goblinworks. [/QUOTE]
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Have you heard about the "Pathfinder Online Technology Demo" Kickstarter?
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