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General Tabletop Discussion
*Pathfinder & Starfinder
Having traits as Advancment rewards
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<blockquote data-quote="Blackwarder" data-source="post: 6015461" data-attributes="member: 6688285"><p>The way I see it, traits are story plot device. I have no problem finding ten reasons why a noble character don't have a castle somewhere, or what it means that a commoner got a home (think Aragorn and Frodo with those two).</p><p></p><p>The way I see it traits not only grant privileges and boons but also obligations, they define how the rest of the world sees and treat the character and I would like to have a way to advance this in a meaningfull way in game. </p><p></p><p>So you might have a priest background and somewhere along the way the character becomes a head of a temple, your DM might grant you a trait for that, signifying how the world perceive your character, and you might also lose that trait if you betrayed your order (or been framed<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />) and forced to flee and on top of that your DM might decide to give you another trait.</p><p></p><p>Another example is the knight trait, what would happen if your character was forced to renounce its title, wouldn't he become a former knight? </p><p></p><p>I would like to have a list of suggested traits so that my players will have somthing to work toward in the game world and I would have ways to tell both my players and me how the game world sees and treat the characters. If one of my players will see that there is an archmage trait and would come to me and ask me what he would need to do to get it I think that the system has done its work.</p><p></p><p>Seeing that English is not my native language, it seems like I'm having a bit of a trouble getting my ideas and thoughts across. Please bear with me. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6015461, member: 6688285"] The way I see it, traits are story plot device. I have no problem finding ten reasons why a noble character don't have a castle somewhere, or what it means that a commoner got a home (think Aragorn and Frodo with those two). The way I see it traits not only grant privileges and boons but also obligations, they define how the rest of the world sees and treat the character and I would like to have a way to advance this in a meaningfull way in game. So you might have a priest background and somewhere along the way the character becomes a head of a temple, your DM might grant you a trait for that, signifying how the world perceive your character, and you might also lose that trait if you betrayed your order (or been framed:devil:) and forced to flee and on top of that your DM might decide to give you another trait. Another example is the knight trait, what would happen if your character was forced to renounce its title, wouldn't he become a former knight? I would like to have a list of suggested traits so that my players will have somthing to work toward in the game world and I would have ways to tell both my players and me how the game world sees and treat the characters. If one of my players will see that there is an archmage trait and would come to me and ask me what he would need to do to get it I think that the system has done its work. Seeing that English is not my native language, it seems like I'm having a bit of a trouble getting my ideas and thoughts across. Please bear with me. :angel: Warder [/QUOTE]
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Having traits as Advancment rewards
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