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Hayabusa's Dawn of Defiance: Chapter I: The Traitor's Gambit
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<blockquote data-quote="perrinmiller" data-source="post: 5166690" data-attributes="member: 88649"><p><span style="color: Lime">"If you have some trickery, I am all for waiting to fire until you are ready. Particularly if it gives us some surprise. Maybe instead you would consider taking out the gunner on the hover sled as Keyton has a point on it being the biggest threat. With one entrance we kinda have them cornered."</span></p><p></p><p><span style="color: olive"><span style="color: White"></span></span></p><p><span style="color: olive"><span style="color: White"><span style="color: Lime">"I still think you should take Mir's blaster carbine if she's not going to use it. You look dexterous, so even without proficiency, laying down some autofire to attack an area is still effective. It has done wonders for me in the last two engagements."</span></span></span></p><p><span style="color: olive"><span style="color: White"></span></span></p><p><span style="color: olive"></span></p><p>Mack snorts, <span style="color: Lime">"Yeah me too."</span><p style="margin-left: 20px"><span style="color: Gray">[sblock=OOC Questions]1. Before we actually arrive at the docking bay, I would like to know how much time we have before arrival for discussing our plans? Don't want to get surprised by the GM throwing us into combat again before we realize we have arrived.</span></p> <p style="margin-left: 20px"><span style="color: Gray">2. The Rendezvous with the Baudo Yacht. Anything Maya going to tell us in response to Mack's comlink call? We are going to be looking to hurry out of the situation after defeating the bad guys and Mack is already thinking ahead.</span></p> <p style="margin-left: 20px"><span style="color: Gray">3. The Tac Grid doesn't show the area outside the entrance. Knowing that we what to use the doorway for cover for at least 2 of us, are you going to allow this? I don't want to start in plain view like we did last time. We should have more control on how we start this encounter, correct?[/sblock]</span></p> <p style="margin-left: 20px"><span style="color: Gray"></span></p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5166690, member: 88649"] [COLOR=Lime]"If you have some trickery, I am all for waiting to fire until you are ready. Particularly if it gives us some surprise. Maybe instead you would consider taking out the gunner on the hover sled as Keyton has a point on it being the biggest threat. With one entrance we kinda have them cornered."[/COLOR] [COLOR=olive][COLOR=White] [COLOR=Lime]"I still think you should take Mir's blaster carbine if she's not going to use it. You look dexterous, so even without proficiency, laying down some autofire to attack an area is still effective. It has done wonders for me in the last two engagements."[/COLOR] [/COLOR] [/COLOR] Mack snorts, [COLOR=Lime]"Yeah me too."[/COLOR][INDENT][COLOR=Gray][sblock=OOC Questions]1. Before we actually arrive at the docking bay, I would like to know how much time we have before arrival for discussing our plans? Don't want to get surprised by the GM throwing us into combat again before we realize we have arrived. 2. The Rendezvous with the Baudo Yacht. Anything Maya going to tell us in response to Mack's comlink call? We are going to be looking to hurry out of the situation after defeating the bad guys and Mack is already thinking ahead. 3. The Tac Grid doesn't show the area outside the entrance. Knowing that we what to use the doorway for cover for at least 2 of us, are you going to allow this? I don't want to start in plain view like we did last time. We should have more control on how we start this encounter, correct?[/sblock] [/COLOR][/INDENT] [/QUOTE]
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