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Hayabusa's Dawn of Defiance: Chapter I: The Traitor's Gambit
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<blockquote data-quote="Binder Fred" data-source="post: 5359287" data-attributes="member: 63746"><p><span style="color: Gray"><em>«Thanks, Possum! Substracting one Force Point for the double move.</em></span></p><p></p><p><span style="color: Orange">"TB, stun grenades,"</span> whispers Sloor. <span style="color: Orange">"And boost me up!"</span> A jerk of the head to the weirdly ridged overhang of the biggest mushroom in this perticular patch -- a giant easily 5m in height!</p><p></p><p>Grenade in hand, heart still beating a fandango from the mad run over here, the besalisk hangs on as the droid *slowly* extends himself UP to its full height and then beyond, hover engines whining with the extra weight but holding, *holding*! Sloor jumps off as soon as he can, sprawling on top of the smooth orangy- Yuck, there's pimples of... sticky muck all over this frecsing thing! It smells of dead plants, and maybe a dead insect body or two as a bonus -- Frek, frek, frek, this thing better not be carnivorous! Without pause, the big alien clamber-crawls over to the tipy top, right where the pimpled dome starts to curve down, mashes down on the red activation button and... tosses his first grenade right into the midst of the troopers below!</p><p></p><p></p><p><span style="color: Gray"><em>«TB= Move: hand over 2 stun grenades. Move: lift Sloor up to the top of the mushroom. Stealth to stay hidden while doing this <a href="http://invisiblecastle.com/roller/view/2740000/" target="_blank">1d20+8=10</a>.</em></span></p><p><span style="color: Gray"><em>«Sloor: Swift to command TB. Stealthily Move to <span style="color: White">AB7</span>, Perception <a href="http://invisiblecastle.com/roller/view/2740002/" target="_blank">1d20+11=24</a> to see him do this, possibly -5 due to the climbing part. SNIPE grenade at SK3, ALL troopers are within the area of effect. If trooper's FLAT-FOOTED Ref is equal or below <a href="http://invisiblecastle.com/roller/view/2739963/" target="_blank">1d20+1-2=12</a> then <a href="http://invisiblecastle.com/roller/view/2739963/" target="_blank">4d6+1=14</a> <span style="color: White">Stun damage</span> with a chance to worsen their condition tract. Else <span style="color: White">7 Stun damage</span>. Stealth <a href="http://invisiblecastle.com/roller/view/2739963/" target="_blank">1d20+11-10=17</a>, successful Snipe. Perception 17 to see where Sloor is attacking from and he gets cover from the mushroom: effectif Ref 20.</em></span></p><p><span style="color: Gray"><em></em></span></p><p><span style="color: Gray"><em>«If you don't allow the climb up (I gave it a move action from TB and 2 squares of movement from Sloor), then Sloor will just move to AE5 and toss the grenade from there. Less dramatic that way, but oh well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></em></span></p></blockquote><p></p>
[QUOTE="Binder Fred, post: 5359287, member: 63746"] [COLOR="Gray"][I]«Thanks, Possum! Substracting one Force Point for the double move.[/I][/COLOR] [COLOR="Orange"]"TB, stun grenades,"[/COLOR] whispers Sloor. [COLOR="Orange"]"And boost me up!"[/COLOR] A jerk of the head to the weirdly ridged overhang of the biggest mushroom in this perticular patch -- a giant easily 5m in height! Grenade in hand, heart still beating a fandango from the mad run over here, the besalisk hangs on as the droid *slowly* extends himself UP to its full height and then beyond, hover engines whining with the extra weight but holding, *holding*! Sloor jumps off as soon as he can, sprawling on top of the smooth orangy- Yuck, there's pimples of... sticky muck all over this frecsing thing! It smells of dead plants, and maybe a dead insect body or two as a bonus -- Frek, frek, frek, this thing better not be carnivorous! Without pause, the big alien clamber-crawls over to the tipy top, right where the pimpled dome starts to curve down, mashes down on the red activation button and... tosses his first grenade right into the midst of the troopers below! [COLOR="Gray"][I]«TB= Move: hand over 2 stun grenades. Move: lift Sloor up to the top of the mushroom. Stealth to stay hidden while doing this [url=http://invisiblecastle.com/roller/view/2740000/]1d20+8=10[/url]. «Sloor: Swift to command TB. Stealthily Move to [COLOR="White"]AB7[/COLOR], Perception [url=http://invisiblecastle.com/roller/view/2740002/]1d20+11=24[/url] to see him do this, possibly -5 due to the climbing part. SNIPE grenade at SK3, ALL troopers are within the area of effect. If trooper's FLAT-FOOTED Ref is equal or below [url=http://invisiblecastle.com/roller/view/2739963/]1d20+1-2=12[/url] then [url=http://invisiblecastle.com/roller/view/2739963/]4d6+1=14[/url] [COLOR="White"]Stun damage[/COLOR] with a chance to worsen their condition tract. Else [COLOR="White"]7 Stun damage[/COLOR]. Stealth [url=http://invisiblecastle.com/roller/view/2739963/]1d20+11-10=17[/url], successful Snipe. Perception 17 to see where Sloor is attacking from and he gets cover from the mushroom: effectif Ref 20. «If you don't allow the climb up (I gave it a move action from TB and 2 squares of movement from Sloor), then Sloor will just move to AE5 and toss the grenade from there. Less dramatic that way, but oh well. :)[/I][/COLOR] [/QUOTE]
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