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<blockquote data-quote="IcyCool" data-source="post: 3186764" data-attributes="member: 20308"><p>The party spends their evenings in relative comfort, and awake refreshed for the new day.</p><p></p><p><em>OOC: We'll go ahead and fast forward to tomorrow. I'm going to do some xp awards, mainly because you should all hit 2nd level. See the xp sblock at the bottom of the post.</em></p><p></p><p></p><p></p><p><em>OOC: Fang heals 2hp per hit die, assuming that Shoot (being a healer) attends to him, so he should heal 4.</em></p><p></p><p>The next morning, the group assembles at the Bedlam Boy hideout, ready for action. Mad Dog is there, armed with his longsword and armored in a suit of studded leather. He looks up from the map of the brewery as your group comes in and says, <span style="color: Plum">"If you are ready, we'll make our way to the rear of the building. I've been thinking about what we could use as a signal, and I think I have an idea. The morning rail from Fairhaven should be arriving in about an hour. When the rails come in, the bells at the station ring holy hell and you can hear 'em all the way down there in the slums. When you hear that ringing, that's the signal. Sound good?"</span></p><p></p><p>[sblock=Partial XP Award]<u>Group Awards</u>:</p><p>Cultists (5 CR 1) = 1500xp</p><p>Bedlam Boys = 2400xp</p><p>Successful interrogation of the Red Robed Cultist (William) = 1000xp</p><p></p><p><u>Individual Awards</u>:</p><p>2 Months time spent adventuring = (100xp)</p><p></p><p><strong>Total individual XP awards</strong>:</p><p></p><p>Seat - 1080xp</p><p>Raven - 1080xp</p><p>Tali - 1080xp</p><p>Anvuss - 1080xp</p><p>Shoot - 1080xp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="IcyCool, post: 3186764, member: 20308"] The party spends their evenings in relative comfort, and awake refreshed for the new day. [i]OOC: We'll go ahead and fast forward to tomorrow. I'm going to do some xp awards, mainly because you should all hit 2nd level. See the xp sblock at the bottom of the post.[/i] [i]OOC: Fang heals 2hp per hit die, assuming that Shoot (being a healer) attends to him, so he should heal 4.[/i] The next morning, the group assembles at the Bedlam Boy hideout, ready for action. Mad Dog is there, armed with his longsword and armored in a suit of studded leather. He looks up from the map of the brewery as your group comes in and says, [COLOR=Plum]"If you are ready, we'll make our way to the rear of the building. I've been thinking about what we could use as a signal, and I think I have an idea. The morning rail from Fairhaven should be arriving in about an hour. When the rails come in, the bells at the station ring holy hell and you can hear 'em all the way down there in the slums. When you hear that ringing, that's the signal. Sound good?"[/COLOR] [sblock=Partial XP Award][u]Group Awards[/u]: Cultists (5 CR 1) = 1500xp Bedlam Boys = 2400xp Successful interrogation of the Red Robed Cultist (William) = 1000xp [u]Individual Awards[/u]: 2 Months time spent adventuring = (100xp) [b]Total individual XP awards[/b]: Seat - 1080xp Raven - 1080xp Tali - 1080xp Anvuss - 1080xp Shoot - 1080xp [/sblock] [/QUOTE]
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