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General Tabletop Discussion
D&D Older Editions
Healing and combat tension between 4e and Next
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<blockquote data-quote="FireLance" data-source="post: 6026975" data-attributes="member: 3424"><p>I can't speak for others, but for me, the fights are too short and the monsters don't hit often enough that the players feel the need to pull their PCs back from the brink in the middle of a fight.</p><p></p><p>Healing, when it takes place, tends to occur outside of combat, through the use of Hit Dice or the <em>cure X wounds</em> spells, which also seem (again, at least to me) to be a more efficient use of a daily healing resource, so <em>healing word</em> would hardly ever get used. Either the PCs are winning, in which case there is no point spending a daily healing resource, or the PCs are losing, in which case more healing seems to be a better option than a small amount of healing and a basic attack. (If <em>healing word</em> allowed the target to spend a Hit Dice in addition to the 1d6 hit points healed, I might want to use it more.)</p><p></p><p>Hence, I find that most fights tend to fall into the following categories:</p><p></p><p>1. The PCs beat the monsters easily, occasionally without taking any damage.</p><p></p><p>2. One PC is seriously injured or goes down, but it isn't worth spending any healing resources because the PCs are winning and the fight will be over soon.</p><p></p><p>The number of fights in which the PCs <em>need</em> to use healing resources to win are quite rare, which I suppose suits those who like that playstyle. However, for me, those fights don't happen often enough and, due to the daily nature of in-combat healing resources, probably <em>cannot</em> happen often enough in an adventuring day.</p></blockquote><p></p>
[QUOTE="FireLance, post: 6026975, member: 3424"] I can't speak for others, but for me, the fights are too short and the monsters don't hit often enough that the players feel the need to pull their PCs back from the brink in the middle of a fight. Healing, when it takes place, tends to occur outside of combat, through the use of Hit Dice or the [I]cure X wounds[/I] spells, which also seem (again, at least to me) to be a more efficient use of a daily healing resource, so [I]healing word[/I] would hardly ever get used. Either the PCs are winning, in which case there is no point spending a daily healing resource, or the PCs are losing, in which case more healing seems to be a better option than a small amount of healing and a basic attack. (If [I]healing word[/I] allowed the target to spend a Hit Dice in addition to the 1d6 hit points healed, I might want to use it more.) Hence, I find that most fights tend to fall into the following categories: 1. The PCs beat the monsters easily, occasionally without taking any damage. 2. One PC is seriously injured or goes down, but it isn't worth spending any healing resources because the PCs are winning and the fight will be over soon. The number of fights in which the PCs [I]need[/I] to use healing resources to win are quite rare, which I suppose suits those who like that playstyle. However, for me, those fights don't happen often enough and, due to the daily nature of in-combat healing resources, probably [I]cannot[/I] happen often enough in an adventuring day. [/QUOTE]
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Healing and combat tension between 4e and Next
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