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General Tabletop Discussion
D&D Older Editions
Healing and combat tension between 4e and Next
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<blockquote data-quote="Rhenny" data-source="post: 6028150" data-attributes="member: 18333"><p>After our 5th session with the playtest (Blingdenstone) our group is beginning to like the HD of healing out of combat (after 10 min rest). </p><p></p><p>Since we can't use the HD in combat, any tough combat encounter seems to have more tension for us, and the tension can develop more quickly than it did in 4e because the only way to heal in 5e combat is through magic. In 4e with "second wind" there was too much of a rollercoaster effect, and if a monster had a similar ability (to regain hit points) combats would go on far too long.</p><p></p><p>The trick in 5e really has been trying to make encounters tough enough, especially for level 3 and above. It definitely takes adding to attack bonus and adding to monster hit points to make them challenging enough to raise the tension level. As written, in many encounters against bugbear or other creatures that hit hard, often the creatures don't even hit any of the PCs (unless they target the Wizard or the Rogue specifically) before the party can gang up and eliminate the threat.</p><p></p><p>Another pleasant surprise we are finding with 5e and the HD of healing mechanic is that as the PCs gain in levels to 3rd and 4th, the HD of healing resevoir for PCs helps take the healing burden off of the cleric. In combat, often, it becomes more important to take out the opponents as quickly as possible, rather than holding back to save spells for healing in combat. In many of our games, the cleric player will use searing light or turn undead, rather than hold on to the spell slot in case a healing spell is needed. Having Radiant Lance also helps save the spell slots too.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6028150, member: 18333"] After our 5th session with the playtest (Blingdenstone) our group is beginning to like the HD of healing out of combat (after 10 min rest). Since we can't use the HD in combat, any tough combat encounter seems to have more tension for us, and the tension can develop more quickly than it did in 4e because the only way to heal in 5e combat is through magic. In 4e with "second wind" there was too much of a rollercoaster effect, and if a monster had a similar ability (to regain hit points) combats would go on far too long. The trick in 5e really has been trying to make encounters tough enough, especially for level 3 and above. It definitely takes adding to attack bonus and adding to monster hit points to make them challenging enough to raise the tension level. As written, in many encounters against bugbear or other creatures that hit hard, often the creatures don't even hit any of the PCs (unless they target the Wizard or the Rogue specifically) before the party can gang up and eliminate the threat. Another pleasant surprise we are finding with 5e and the HD of healing mechanic is that as the PCs gain in levels to 3rd and 4th, the HD of healing resevoir for PCs helps take the healing burden off of the cleric. In combat, often, it becomes more important to take out the opponents as quickly as possible, rather than holding back to save spells for healing in combat. In many of our games, the cleric player will use searing light or turn undead, rather than hold on to the spell slot in case a healing spell is needed. Having Radiant Lance also helps save the spell slots too. [/QUOTE]
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Healing and combat tension between 4e and Next
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