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General Tabletop Discussion
D&D Older Editions
Healing and combat tension between 4e and Next
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<blockquote data-quote="Ridley's Cohort" data-source="post: 6029497" data-attributes="member: 545"><p>And that, in a nutshell, is why there never will be consensus about healing. A campaign where "the world provides consequences for PC actions" actually can mean exactly opposite things to different DMs.</p><p></p><p>A campaign where the PCs can be asked to endure even 2 grueling days of fighting in a row requires a lot of easy and cheap healing. So it is "realistic" and "dramatically necessary" that the PCs need to bring a healbot or the equivalent along for the ride, so they can save the world.</p><p></p><p>To other DMs, it is "realistic" and "dramatically necessary" that the PCs suffers more than a dozen or so hours inconvenience for nearly dying.</p><p></p><p>Both positions are rational, and point to very different and good ways to design adventures.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 6029497, member: 545"] And that, in a nutshell, is why there never will be consensus about healing. A campaign where "the world provides consequences for PC actions" actually can mean exactly opposite things to different DMs. A campaign where the PCs can be asked to endure even 2 grueling days of fighting in a row requires a lot of easy and cheap healing. So it is "realistic" and "dramatically necessary" that the PCs need to bring a healbot or the equivalent along for the ride, so they can save the world. To other DMs, it is "realistic" and "dramatically necessary" that the PCs suffers more than a dozen or so hours inconvenience for nearly dying. Both positions are rational, and point to very different and good ways to design adventures. [/QUOTE]
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Healing and combat tension between 4e and Next
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