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General Tabletop Discussion
D&D Older Editions
Healing and combat tension between 4e and Next
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<blockquote data-quote="Balesir" data-source="post: 6030664" data-attributes="member: 27160"><p>I think this is a fundamental division point in what people do want. Leaving a "combat space as wide open as possible" for me just gives me a space with nothing in it. It's sort of the difference between liking to paint, starting out with a big, blank canvas of pure white, and wanting to carve wood, figuring out ways to <em>use</em> the knots and gnarls that the wood presents you with to form something elegant and attractive. Do the knots and gnarls constrain what you can do? Sure - but that's a good thing!</p><p></p><p>The point isn't really the "in combat healing" - it's not any one, specific thing. It's making sure that there are plenty of knots and gnarls to work with (and work around) as the play progresses. In other words, when I "get creative", I want to build something from what is already there, not invent whatever I want without any sort of constraint. The second form of play isn't wrong - it's just not what I find fulfilling.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6030664, member: 27160"] I think this is a fundamental division point in what people do want. Leaving a "combat space as wide open as possible" for me just gives me a space with nothing in it. It's sort of the difference between liking to paint, starting out with a big, blank canvas of pure white, and wanting to carve wood, figuring out ways to [I]use[/I] the knots and gnarls that the wood presents you with to form something elegant and attractive. Do the knots and gnarls constrain what you can do? Sure - but that's a good thing! The point isn't really the "in combat healing" - it's not any one, specific thing. It's making sure that there are plenty of knots and gnarls to work with (and work around) as the play progresses. In other words, when I "get creative", I want to build something from what is already there, not invent whatever I want without any sort of constraint. The second form of play isn't wrong - it's just not what I find fulfilling. [/QUOTE]
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Healing and combat tension between 4e and Next
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