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General Tabletop Discussion
D&D Older Editions
Healing and combat tension between 4e and Next
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<blockquote data-quote="GreyICE" data-source="post: 6030875" data-attributes="member: 6684526"><p>See, I don't really agree with deceiving my players deliberately, so if there's a clock, they'll know of its existence, and if there's not, they won't. The DM creates and controls the world, he should at least have the general decency to make his creation not deliberately deceive the players. </p><p></p><p>But then again, I've clashed over DMing styles before with most of the truly old-school DMs on this board. It just seems like most of their DMing techniques work best when the party has a pile of extra character sheets they can use once their current character dies, and "roleplaying" consists of "I'm a dwarf! I like ale!" </p><p></p><p>For some odd reason most of the player demands (super consistent worlds, tons of rules for building monsters, known and highly predictable values for all events) seem to be based on the concept that the DM is a backstabbing jerk who will deceive them at every opportunity and builds things simply to screw with their heads. </p><p></p><p>But that's probably a different topic.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6030875, member: 6684526"] See, I don't really agree with deceiving my players deliberately, so if there's a clock, they'll know of its existence, and if there's not, they won't. The DM creates and controls the world, he should at least have the general decency to make his creation not deliberately deceive the players. But then again, I've clashed over DMing styles before with most of the truly old-school DMs on this board. It just seems like most of their DMing techniques work best when the party has a pile of extra character sheets they can use once their current character dies, and "roleplaying" consists of "I'm a dwarf! I like ale!" For some odd reason most of the player demands (super consistent worlds, tons of rules for building monsters, known and highly predictable values for all events) seem to be based on the concept that the DM is a backstabbing jerk who will deceive them at every opportunity and builds things simply to screw with their heads. But that's probably a different topic. [/QUOTE]
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Healing and combat tension between 4e and Next
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