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General Tabletop Discussion
D&D Older Editions
Healing and combat tension between 4e and Next
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<blockquote data-quote="pemerton" data-source="post: 6032502" data-attributes="member: 42582"><p>I agree with the first quoted paragraph, but not the second.</p><p></p><p>There is no avoiding "baked in combat length", or, rather, there is no avoiding a "default system pacing" - where one possible default is "no meaningful pacing".</p><p></p><p>I would say that classic D&D is in the "no meaningful pacing" school. 3E, with its apparent emphasis, at least above low levels, on SoD seems to emphasise an approach to play where planning trumps resolution. I would say that Rolemaster is similar in this respect.</p><p></p><p>4e adopts an approach that emphasises resolution over planning - that is, the actual play at the table is the dominant consideration in determing how things resolve - and as part of that defaults to the pacing described in the OP.</p><p></p><p>If you don't design for that sort of pacing - which depends on the basic maths, plus the healing rules, plus the action economy, plus the PC resource rules (encounter powers, etc) - then you're unlikely to be able to reliably achieve it just by banging away with a differently designed ruleset.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6032502, member: 42582"] I agree with the first quoted paragraph, but not the second. There is no avoiding "baked in combat length", or, rather, there is no avoiding a "default system pacing" - where one possible default is "no meaningful pacing". I would say that classic D&D is in the "no meaningful pacing" school. 3E, with its apparent emphasis, at least above low levels, on SoD seems to emphasise an approach to play where planning trumps resolution. I would say that Rolemaster is similar in this respect. 4e adopts an approach that emphasises resolution over planning - that is, the actual play at the table is the dominant consideration in determing how things resolve - and as part of that defaults to the pacing described in the OP. If you don't design for that sort of pacing - which depends on the basic maths, plus the healing rules, plus the action economy, plus the PC resource rules (encounter powers, etc) - then you're unlikely to be able to reliably achieve it just by banging away with a differently designed ruleset. [/QUOTE]
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Healing and combat tension between 4e and Next
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