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Healing and Negative HP
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<blockquote data-quote="Sentinel22" data-source="post: 7152555" data-attributes="member: 6825457"><p>This is longwinded so the tldr; "Do I ignore massive amounts of negative HP, unless it outright kills someone, and have a healing potion starts them back in the positive from 0 HP?"</p><p></p><p>Fairly new DM (a year and change) currently playing Storm's King Thunder, after the Starter Set and a home-brew bridge between the two.</p><p></p><p>I lectured my players several times that they will encounter situations that are run or die in SKT. Also, the player in question is a vet with many character deaths and is totally prepared to die an epic death (if it comes to that), so this isn't a question of nerfing anything, I just haven't dealt with high levels of damage and want to be fair in what might be a fatal turn of events. </p><p></p><p>I allow (like most DM's it seems) players to administer Potions of Healing to characters who are down as an action. However in the last two campaigns before SKT the dip below zero hit points has been so minimal I treated all downed players as "at zero" regardless if it was -10 or whatever, had them make their saving throws, and usually they roll well and recover, or are brought back to the positive from a Potion of Healing. </p><p></p><p>My issue is this; They came across the Frost Giant "pirates" raiding Fireshear and were holding their own until one of players (Barbarian) sustained 3 hits X 25 dmg(a regular hit and a crit) amounting to 75 damage. He had eleven hit points left, bringing him to -64. His hit point max is 71. </p><p></p><p>While close, <strong>I understand he is not instantly killed</strong>, and needed to start making death saving throws, on the next turn (which he did and rolled a save, and then a 1... so the count is 1:2).</p><p></p><p>We had to break for the week so left it at a cliffhanger. </p><p></p><p>However, <strong>do I ignore the -64 HP </strong>unless his fallen body takes a hit, and <strong>treat him as if at 0 HP</strong> if someone administers a healing position? PHB says that "If damage reduces you to zero hit points and fails to kill you, you fall unconcious. This unconsciousness ends if you regain <strong>any hit points</strong>."</p><p></p><p>So if the ranger makes the -64 HP Barbarian chug a healing potion and rolls measly 8 HP, he is now conscious and doesn't have to make death saves... but should he have<strong> 8 HP or -56 HP</strong>?</p><p></p><p>Thanks in advance!<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Sentinel22, post: 7152555, member: 6825457"] This is longwinded so the tldr; "Do I ignore massive amounts of negative HP, unless it outright kills someone, and have a healing potion starts them back in the positive from 0 HP?" Fairly new DM (a year and change) currently playing Storm's King Thunder, after the Starter Set and a home-brew bridge between the two. I lectured my players several times that they will encounter situations that are run or die in SKT. Also, the player in question is a vet with many character deaths and is totally prepared to die an epic death (if it comes to that), so this isn't a question of nerfing anything, I just haven't dealt with high levels of damage and want to be fair in what might be a fatal turn of events. I allow (like most DM's it seems) players to administer Potions of Healing to characters who are down as an action. However in the last two campaigns before SKT the dip below zero hit points has been so minimal I treated all downed players as "at zero" regardless if it was -10 or whatever, had them make their saving throws, and usually they roll well and recover, or are brought back to the positive from a Potion of Healing. My issue is this; They came across the Frost Giant "pirates" raiding Fireshear and were holding their own until one of players (Barbarian) sustained 3 hits X 25 dmg(a regular hit and a crit) amounting to 75 damage. He had eleven hit points left, bringing him to -64. His hit point max is 71. While close, [B]I understand he is not instantly killed[/B], and needed to start making death saving throws, on the next turn (which he did and rolled a save, and then a 1... so the count is 1:2). We had to break for the week so left it at a cliffhanger. However, [B]do I ignore the -64 HP [/B]unless his fallen body takes a hit, and [B]treat him as if at 0 HP[/B] if someone administers a healing position? PHB says that "If damage reduces you to zero hit points and fails to kill you, you fall unconcious. This unconsciousness ends if you regain [B]any hit points[/B]." So if the ranger makes the -64 HP Barbarian chug a healing potion and rolls measly 8 HP, he is now conscious and doesn't have to make death saves... but should he have[B] 8 HP or -56 HP[/B]? Thanks in advance!:cool: [/QUOTE]
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