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Healing Belt in MIC = broken?
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<blockquote data-quote="Runestar" data-source="post: 4751853" data-attributes="member: 72317"><p>Not really. You simply remove the incentive to play the cleric as a dedicated healbot (which not everyone may be willing to play), thus freeing him up to do other more effective stuff such as fighting. Or you can look at it another way. If nobody in your party wants to play a cleric, then at least your healing requirements are not shafted as there are viable alternatives available (such as a rogue UMD'ing wands of vigor). </p><p></p><p>Likewise, MIC item prices have to be low, else no one would ever choose them over the standard big six. The stark reality was that nobody was buying a ring of regeneration at that price, not when you could be getting a ring of protection+5 and amulet of NA+5 for almost the same amount.</p><p></p><p>MIC items only seem undercosted if you believe that the DMG items are priced correctly. In hindsight, I think we can conclude that it is actually the other way around - the majority of DMG items apart from the big six are just way too overcosted for the limited benefits they provide. That is the disease, and MIC is the cure. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Wotc addressed this issue in an article here.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p><a href="http://www.wizards.com/default.asp?x=dnd/dd/20070302a" target="_blank">Design & Development: Magic Item Compendium, part 1</a></p></blockquote><p></p>
[QUOTE="Runestar, post: 4751853, member: 72317"] Not really. You simply remove the incentive to play the cleric as a dedicated healbot (which not everyone may be willing to play), thus freeing him up to do other more effective stuff such as fighting. Or you can look at it another way. If nobody in your party wants to play a cleric, then at least your healing requirements are not shafted as there are viable alternatives available (such as a rogue UMD'ing wands of vigor). Likewise, MIC item prices have to be low, else no one would ever choose them over the standard big six. The stark reality was that nobody was buying a ring of regeneration at that price, not when you could be getting a ring of protection+5 and amulet of NA+5 for almost the same amount. MIC items only seem undercosted if you believe that the DMG items are priced correctly. In hindsight, I think we can conclude that it is actually the other way around - the majority of DMG items apart from the big six are just way too overcosted for the limited benefits they provide. That is the disease, and MIC is the cure. :D Wotc addressed this issue in an article here.:) [url=http://www.wizards.com/default.asp?x=dnd/dd/20070302a]Design & Development: Magic Item Compendium, part 1[/url] [/QUOTE]
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Healing Belt in MIC = broken?
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