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Healing Belt in MIC = broken?
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<blockquote data-quote="Runestar" data-source="post: 4752069" data-attributes="member: 72317"><p>Which we have never denied.</p><p></p><p>My point is that this disparity is intentional. The guidelines in the DMG are just that - guidelines, and as with any 1-size-fits-all template, it cannot possibly price every magic item accurately. Otherwise, you end up with stuff like items of persistent mage armour being cheaper than bracers of armour+4, or a wand of CLW-at-will at just 2000gp.</p><p></p><p>The biggest offender was the npc cr guidelines. The item pricing rules comes a close second. The best solution was always to just look at each item and price it based on its own merit (using viable alternatives as yardsticks). Just look at the ring of regeneration. You should never have a reason to have to regrow limbs, and at 1 hp/hour, the 24 hp healed each day is actually inferior to that from the healing belt. This means that the ring of regen should actually cost less than a healing belt, definitely a far cry from its exhorbitant 90000gp price tag!</p><p></p><p>I really couldn't care less what the OP allows or bans in his games (since I am not a member), but I think to conclude that an item is overpowered simply because it deviates from the DMG pricing guidelines...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4752069, member: 72317"] Which we have never denied. My point is that this disparity is intentional. The guidelines in the DMG are just that - guidelines, and as with any 1-size-fits-all template, it cannot possibly price every magic item accurately. Otherwise, you end up with stuff like items of persistent mage armour being cheaper than bracers of armour+4, or a wand of CLW-at-will at just 2000gp. The biggest offender was the npc cr guidelines. The item pricing rules comes a close second. The best solution was always to just look at each item and price it based on its own merit (using viable alternatives as yardsticks). Just look at the ring of regeneration. You should never have a reason to have to regrow limbs, and at 1 hp/hour, the 24 hp healed each day is actually inferior to that from the healing belt. This means that the ring of regen should actually cost less than a healing belt, definitely a far cry from its exhorbitant 90000gp price tag! I really couldn't care less what the OP allows or bans in his games (since I am not a member), but I think to conclude that an item is overpowered simply because it deviates from the DMG pricing guidelines...:confused: [/QUOTE]
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Healing Belt in MIC = broken?
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