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Healing Belt in MIC = broken?
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<blockquote data-quote="Jhaelen" data-source="post: 4752320" data-attributes="member: 46713"><p>Imho, the Healing Belt from MIC actually _helps_ to _restore_ game balance. It's an excellent item that should be pretty useful in pretty much every campaign. I definitely encourage my players to get one of these for their characters.</p><p></p><p>I didn't read the whole thread, but I'd like to point out another item from the MIC that changed my game in a good way: The artificer's monocle.</p><p>Yay, no more stupid hunting for black pearls!</p><p>Well, arguing that the DMG item creation rules are balanced seems a bit wacky to me. They may work for about 80% of the items, but for the rest they lead to grossly miscosted items (in both directions: cheap items that are overpowered and expensive items that don't do much of anything).</p><p>Any my point is that sticking to the DMG item creation rules will result in a lot more broken items than allowing the MIC items.</p><p>After reading the MIC I immediately banned custom item creation. That did wonders for the balance of my game!</p><p>Of course the OP is free to ban some of the items in the MIC. I just don't think it's necessary. I'd strongly recommend to give them a try first.</p><p>Yup, replacing a system that didn't work well (DMG pricing) with one that does (MIC) may have an effect on your game's balance - in a good way!</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4752320, member: 46713"] Imho, the Healing Belt from MIC actually _helps_ to _restore_ game balance. It's an excellent item that should be pretty useful in pretty much every campaign. I definitely encourage my players to get one of these for their characters. I didn't read the whole thread, but I'd like to point out another item from the MIC that changed my game in a good way: The artificer's monocle. Yay, no more stupid hunting for black pearls! Well, arguing that the DMG item creation rules are balanced seems a bit wacky to me. They may work for about 80% of the items, but for the rest they lead to grossly miscosted items (in both directions: cheap items that are overpowered and expensive items that don't do much of anything). Any my point is that sticking to the DMG item creation rules will result in a lot more broken items than allowing the MIC items. After reading the MIC I immediately banned custom item creation. That did wonders for the balance of my game! Of course the OP is free to ban some of the items in the MIC. I just don't think it's necessary. I'd strongly recommend to give them a try first. Yup, replacing a system that didn't work well (DMG pricing) with one that does (MIC) may have an effect on your game's balance - in a good way! [/QUOTE]
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Healing Belt in MIC = broken?
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